Difference between revisions of "Attribute"
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Certain [[AR card]]s can only be equipped on cards of a specific attribute. Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. | An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Certain [[AR card]]s can only be equipped on cards of a specific attribute. Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. Each attribute has its own dedicated slot in the [[Support Lineup]] feature. | ||
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=Summary of attribute-dependent multipliers= | =Summary of attribute-dependent multipliers= | ||
[[File:1a6d82c4a9edbb28a8be4a7f89053778.png|400px|right]] | |||
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{{Attribute interaction table}} | {{Attribute interaction table}} | ||
=Categories of attributes= | =Categories of attributes= | ||
Two categories of attributes exist: regular attributes ({{attribute|fire}}, {{attribute|water}}, {{attribute|wood}}, {{attribute|aether}}, {{attribute|nether}}), and special attributes ({{attribute|all-round}}, {{attribute|infernal}}, {{attribute|valiant}}, {{attribute|world}}). | Two categories of attributes exist: regular attributes ({{attribute|fire}}, {{attribute|water}}, {{attribute|wood}}, {{attribute|aether}}, {{attribute|nether}}), and special attributes ({{attribute|all-round}}, {{attribute|infernal}}, {{attribute|valiant}}, {{attribute|world}}, {{attribute|infinity}}, {{attribute|null}}). Cards of regular attribute are far more abundant than cards of special attribute. <!--??????????--> During attribute gacha campaigns the regular attributes have their own dedicated gacha, while the special attributes share the same special attribute gacha. | ||
Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, | Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, and then there's All-Round, Infinity, and Null. | ||
=Card enhancement items= | =Card enhancement items= | ||
Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute. | Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute. | ||
=Note= | |||
* In Chapter 15, {{Transient icon|Curren}} is revealed to possess an unknown '''12th attribute''' (named in the game file as '''God'''). | |||
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{{Guide}} |
Latest revision as of 08:00, 18 July 2024
Transient card properties |
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This article is a stub. You can help by expanding it.
An attribute, also an energy, element, or type (not to be confused with weapon type), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Certain AR cards can only be equipped on cards of a specific attribute. Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. Each attribute has its own dedicated slot in the Support Lineup feature.
Summary of attribute-dependent multipliers
Attacking attribute | Attribute of struck card | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
FIRE | WATER | WOOD | AETHER | NETHER | INFERNAL | VALIANT | WORLD | ALL-ROUND | INFINITY | NULL | |
FIRE | x1 | x0.5 | x2 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
WATER | x2 | x1 | x0.5 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
WOOD | x0.5 | x2 | x1 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
AETHER | x1 | x1 | x1 | x1 | x2 | x1.5 | x0.5 | x1 | x1 | x1 | x1 |
NETHER | x1 | x1 | x1 | x2 | x1 | x1.5 | x0.5 | x1 | x1 | x1 | x1 |
INFERNAL | x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | x0.5 | x2 | x1 | x1 | x1 |
VALIANT | x0.5 | x0.5 | x0.5 | x1 | x1 | x2 | x1.5 | x0.5 | x1 | x1 | x1 |
WORLD | x1 | x1 | x1 | x0.5 | x0.5 | x0.5 | x2 | x1.5 | x1 | x1 | x1 |
ALL-ROUND | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x0.5 |
INFINITY | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x0.5 | x1 | x2 |
NULL | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x0.5 | x1 |
Categories of attributes
Two categories of attributes exist: regular attributes (FIRE, WATER, WOOD, AETHER, NETHER), and special attributes (ALL-ROUND, INFERNAL, VALIANT, WORLD, INFINITY, NULL). Cards of regular attribute are far more abundant than cards of special attribute. During attribute gacha campaigns the regular attributes have their own dedicated gacha, while the special attributes share the same special attribute gacha.
Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, and then there's All-Round, Infinity, and Null.
Card enhancement items
Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute.
Note
- In Chapter 15, Curren is revealed to possess an unknown 12th attribute (named in the game file as God).
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