Difference between revisions of "Attribute"

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(Created page with "{{Card properties sidebar}} ''This article is a stub. You can help by expanding it.'' An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confu...")
 
 
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''This article is a stub. You can help by expanding it.''
''This article is a stub. You can help by expanding it.''


An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x).  Each attribute is represented by a symbol and two colors (body color and border color).  
An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x).  Certain [[AR card]]s can only be equipped on cards of a specific attribute. Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. Each attribute has its own dedicated slot in the [[Support Lineup]] feature.


{{clear}}
=Summary of attribute-dependent multipliers=
=Summary of attribute-dependent multipliers=
 
[[File:1a6d82c4a9edbb28a8be4a7f89053778.png|400px|right]]
[[File:B48a31029a5e55652638d9f99436cf6c.jpg|400px|right]]
{{Attribute interaction table}}
{{Attribute interaction table}}


=Categories of attributes=
=Categories of attributes=


Two categories of attributes exist: regular attributes ({{attribute|fire}}, {{attribute|water}}, {{attribute|wood}}, {{attribute|aether}}, {{attribute|nether}}), and special attributes ({{attribute|all-round}}, {{attribute|infernal}}, {{attribute|valiant}}, {{attribute|world}}). The regular attributes have their own dedicated slot in the [[Support Lineup]] feature, while special attributes share the same one slot. However, cards of regular attribute are far more abundant than cards of special attribute. During attribute he regular attributes also have their own dedicated gacha during attribute gacha campaigns, while the special attributes share the same special attribute gacha.
Two categories of attributes exist: regular attributes ({{attribute|fire}}, {{attribute|water}}, {{attribute|wood}}, {{attribute|aether}}, {{attribute|nether}}), and special attributes ({{attribute|all-round}}, {{attribute|infernal}}, {{attribute|valiant}}, {{attribute|world}}, {{attribute|infinity}}, {{attribute|null}}). Cards of regular attribute are far more abundant than cards of special attribute. <!--??????????--> During attribute gacha campaigns the regular attributes have their own dedicated gacha, while the special attributes share the same special attribute gacha.
 
Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, and then there's All-Round, Infinity, and Null.
 
=Card enhancement items=
 
Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute.
 
=Note=
* In Chapter 15, {{Transient icon|Curren}} is revealed to possess an unknown '''12th attribute''' (named in the game file as '''God''').


Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, with All-Round being its own special case.
----
{{Guide}}

Latest revision as of 08:00, 18 July 2024

This article is a stub. You can help by expanding it.

An attribute, also an energy, element, or type (not to be confused with weapon type), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Certain AR cards can only be equipped on cards of a specific attribute. Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. Each attribute has its own dedicated slot in the Support Lineup feature.

Summary of attribute-dependent multipliers

1a6d82c4a9edbb28a8be4a7f89053778.png
Attacking attribute Attribute of struck card
Element fire.pngFIRE Element water.pngWATER Element earth.pngWOOD Element light.pngAETHER Element dark.pngNETHER Element evil.pngINFERNAL Element hero.pngVALIANT Element world.pngWORLD Element none.pngALL-ROUND Element infinity.pngINFINITY Element zero.pngNULL
Element fire.pngFIRE x1 x0.5 x2 x1 x1 x1.5 x1 x0.5 x1 x1 x1
Element water.pngWATER x2 x1 x0.5 x1 x1 x1.5 x1 x0.5 x1 x1 x1
Element earth.pngWOOD x0.5 x2 x1 x1 x1 x1.5 x1 x0.5 x1 x1 x1
Element light.pngAETHER x1 x1 x1 x1 x2 x1.5 x0.5 x1 x1 x1 x1
Element dark.pngNETHER x1 x1 x1 x2 x1 x1.5 x0.5 x1 x1 x1 x1
Element evil.pngINFERNAL x1.5 x1.5 x1.5 x1.5 x1.5 x1.5 x0.5 x2 x1 x1 x1
Element hero.pngVALIANT x0.5 x0.5 x0.5 x1 x1 x2 x1.5 x0.5 x1 x1 x1
Element world.pngWORLD x1 x1 x1 x0.5 x0.5 x0.5 x2 x1.5 x1 x1 x1
Element none.pngALL-ROUND x1 x1 x1 x1 x1 x1 x1 x1 x1 x2 x0.5
Element infinity.pngINFINITY x1 x1 x1 x1 x1 x1 x1 x1 x0.5 x1 x2
Element zero.pngNULL x1 x1 x1 x1 x1 x1 x1 x1 x2 x0.5 x1


Categories of attributes

Two categories of attributes exist: regular attributes (Element fire.pngFIRE, Element water.pngWATER, Element earth.pngWOOD, Element light.pngAETHER, Element dark.pngNETHER), and special attributes (Element none.pngALL-ROUND, Element evil.pngINFERNAL, Element hero.pngVALIANT, Element world.pngWORLD, Element infinity.pngINFINITY, Element zero.pngNULL). Cards of regular attribute are far more abundant than cards of special attribute. During attribute gacha campaigns the regular attributes have their own dedicated gacha, while the special attributes share the same special attribute gacha.

Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, and then there's All-Round, Infinity, and Null.

Card enhancement items

Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute.

Note

  • In Chapter 15, Curren is revealed to possess an unknown 12th attribute (named in the game file as God).

3 comments
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Anonymous user: 9d942be0
No. 19541
2 months ago
Score 0 You
Now with Curren if possible during chapter 16 we will play with the first summon who is God Stribute ✡️
Anonymous user: dd702ae8
No. 13382
29 months ago
Score 0 You
When are we getting the new wepon types
Anonymous user: a5832a66
No. 13381
29 months ago
Score 0 You
So I'm assuming we'll be getting Infinity units sometime in the future? Cuz if we do it means LW will have to program new evo materials for them as well
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