Difference between revisions of "Shot"

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(Redirected page to Category:Shot transients)
 
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#REDIRECT [[:Category:Shot transients]]
{{Card properties sidebar}}
 
[[File:Icon_weapon_shoot.png|frame|right|Bow and arrow icon representing the Shot weapon.]]
 
[[File:Weapon Spread Shot.png|frame|right|Yellow indicates the square the ally Shot card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]
 
The {{weapon type|shot}} weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the  card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. {{weapon|shot}} souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests.
 
=Normal Weapon Type=
 
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shotfor their normal weapon type can be found {{Cl|Shot transients|here}}.
 
=Weapon Change=
 
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and cards that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.
 
=Charge Skill Attack Type=
 
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].
 
=Resistance to Shot damage=
 
Certain skills confer cards resistance to Shot attacks. A list of these skills are below:
 
*[[Deflect Adept]]
*[[Danger Spotter]]
*[[Iron Fist of Discipline]]
*[[Tengu Warrior]]
*[[虹に発つ者]]
*[[無窮を閉じる者]]
*[[時流を曲げる者]] (from the unobtainable {{Transient icon|Trooper}})
*[[Grandstander+]]
 
<!--=AR Limitation=
 
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Shot weapon type limitation.-->
 
[[Category:Transients]]

Revision as of 17:04, 16 August 2019

Bow and arrow icon representing the Shot weapon.
Yellow indicates the square the ally Shot card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)).

The Shot weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. 0.45x ATK penaltyShot souls and licences are obtainable in Daily Quests on Thursdays JST and in certain free quests.

Normal Weapon Type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shotfor their normal weapon type can be found here.

Weapon Change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and cards that bestow Weapon Change (Shot) can be found here.

Charge Skill Attack Type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found here.

Resistance to Shot damage

Certain skills confer cards resistance to Shot attacks. A list of these skills are below: