Difference between revisions of "Rarity"

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(Undo revision 29235 by Luxyon (talk) CP is a term referring to Charge Points. All item exchange units and New Years gacha units cost 2 more than predicted. Some units have different CS multipliers.)
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==Utility==
==Utility==


Cards with higher rarities often have superior [[skill]] kits compared with those of lower rarities. However, this is more a general rule of thumb than a strict correspondence. For example, early-release ☆5 cards such as {{Transient icon|Claude|rarity=5}} are notorious for having mediocre kits, of which many other cards of the same and lower rarities can easily outvalue. However, higher rarity cards are apparently more likely to receive exclusive [[Skill Quest|skill evolutions]] that can drastically improve their utility. These include but are not limited to {{Transient icon|Ophion|rarity=5}}'s [[Primordial Wyrm Reincarnate+]], {{Transient icon|Duo|rarity=5}}'s [[Fount of Wisdom+]], and {{Transient icon|Eita|rarity=5}}'s [[Sea-favored+]].
Cards with higher rarities often have superior [[skill]] kits compared with those of lower rarities. However, this is more a general rule of thumb than a strict correspondence. For example, early-release ☆5 cards are notorious for having mediocre kits, of which many other cards of the same and lower rarities can easily outvalue. Despite this, higher rarity cards are apparently more likely to receive exclusive [[Skill Quest|skill evolutions]] that can drastically improve their utility. These include but are not limited to {{Transient icon|Ophion|rarity=5}}'s [[Primordial Wyrm Reincarnate+]], {{Transient icon|Duo|rarity=5}}'s [[Fount of Wisdom+]], {{Transient icon|Eita|rarity=5}}'s [[Sea-favored+]], and {{Transient icon|Claude|rarity=5}}'s [[Emperor of Zealots+]].


==Transient Summon and Rarity==
==Transient Summon and Rarity==

Revision as of 02:35, 15 October 2019

Card Rarity or simply Rarity is a card property that determines the chance of the card being pulled in a Transient Summon, as well as how Sacred Artifact Levels a card gets when a duplicate is pulled. It also determines the level caps of a card, and is also strongly associated with the cost and the CS damage multiplier. Rarities 1 through 5 exist, denoted by the number of stars (☆) paired with the card.

Utility

Cards with higher rarities often have superior skill kits compared with those of lower rarities. However, this is more a general rule of thumb than a strict correspondence. For example, early-release ☆5 cards are notorious for having mediocre kits, of which many other cards of the same and lower rarities can easily outvalue. Despite this, higher rarity cards are apparently more likely to receive exclusive skill evolutions that can drastically improve their utility. These include but are not limited to Ophion's Primordial Wyrm Reincarnate+, Duo's Fount of Wisdom+, Eita (Set Sail)'s Sea-favored+, and Claude's Emperor of Zealots+.

Transient Summon and Rarity

Within a Transient Summon, the probability of any card of a given rarity is as tabulated below:

General Rates
Rarity (☆) Single Summon Rate (%) 10 Summon Rate (%)
3 80 0
4 18 96
5 2 4

When a card duplicate is pulled in either the Transient Summon or Ally Summon, the amount that card increases in Sacred Artifact Lv depends on its rarity, as tabulated below:

Rarity (☆) Sacred Artifact Levels Gained
1 1
2 1
3 1
4 5
5 20

Rarity-dependent level limits

A card has several level caps, or limits, and these limits depend on the rarity of the card, how many times the card has had their limit broken, and how many level seeds were invested in the card's associated unit. These level caps are tabulated below:

Rarity (☆) Limit Break Stage
0 1 2 3 (unseeded) 3 (fully seeded)
1 20 30 40 50 60
2 25 35 45 55 65
3 30 40 50 60 70
4 35 45 55 65 75
5 40 50 60 70 80

Association with Cost and CS multiplier

Rarity strongly predicts the cost of most cards, with some exceptions. This relationship is tabulated below.

Rarity (☆) Cost CS damage multiplier
1 2 2
2 4 2
3 8 2
4 16 3
5 24 4