Difference between revisions of "All"

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==Resistance to All damage==
==Resistance to All damage==


Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as {{Transient icon|Barricade}} do have such skills. A list of these skills can be found {{Cl|Skill that resists All|here}}.
Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as {{Transient icon|Barricade}} do have such skills. A list of these skills can be found [[All/Resisting Skills|here]].


==AR Card Limitation==
==AR Card Limitation==


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. All weapon type is one of the potential criteria.
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. All weapon type is one of the potential criteria.

Revision as of 15:32, 20 May 2020

Infinity icon representing the All weapon.
Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.

The 0.10x ATK penaltyAll (kanji 全域) weapon type has occasionally been translated as All-Area by fans. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. Currently, no cards have All for a normal weapon type. A full list of cards with All for their normal weapon type can be found here.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, only Alp has a skill (his charge skill) that bestows Weapon Change (All). A full list of skills and cards that bestow Weapon Change (All) can be found here.

Charge attack weapon type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found here.

Resistance to All damage

Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as Barricade do have such skills. A list of these skills can be found here.

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. All weapon type is one of the potential criteria.