Difference between revisions of "All"

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[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]
[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]


The {{weapon type|all}} weapon type has also referred been referred to as All-Area. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  
The '''All''' weapon type has also referred been referred to as All-Area. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  


=Normal weapon type=
=Normal weapon type=

Revision as of 06:11, 17 August 2019

Infinity icon representing the All weapon.
Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.

The All weapon type has also referred been referred to as All-Area. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. Currently, no cards have All for a normal weapon type. A full list of cards with All for their normal weapon type can be found here.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, only Alp has a skill (his charge skill) that bestows Weapon Change (All). A full list of skills and cards that bestow Weapon Change (All) can be found here.

Charge attack weapon type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found here.

Resistance to All damage

Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as Barricade do have such skills.