Rarity
Transient card properties |
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Card Rarity or simply Rarity is a card property that determines the chance of the card being pulled in a transient summon. It also determines the level caps of a card, and is also strongly associated with the cost and the CS damage multiplier. Rarities 1 through 5 exist, denoted by the number of stars (☆) paired with the card.
Utility
Cards with higher rarities often have superior skill kits compared with those of lower rarities. However, this is more a general rule of thumb than a strict correspondence. For example, early-release ☆5 cards such as Claude are notorious for having mediocre kits, of which many other cards of the same and lower rarities can easily outvalue. However, higher rarity cards are apparently more likely to receive exclusive skill evolutions that can drastically improve their utility. These include but are not limited to Ophion's Primordial Wyrm Reincarnate+, Duo's Fount of Wisdom+, and Eita (Set Sail)'s Sea-favored+.
Transient Summon pull rate probability
Within a Transient Summon, the probability of any card of a given rarity is as tabulated below:
Rarity (☆) | Single Summon Rate (%) | 10 Summon Rate (%) |
---|---|---|
3 | 80 | 0 |
4 | 18 | 96 |
5 | 2 | 4 |
Rarity-dependent level limits
A card has several level caps, or limits, and these limits depend on the rarity of the card, how many times the card has had their limit broken, and how many level seeds were invested in the card's associated unit. These level caps are tabulated below:
Rarity (☆) | Limit Break Stage | ||||
---|---|---|---|---|---|
0 | 1 | 2 | 3 (unseeded) | 3 (fully seeded) | |
1 | 20 | 30 | 40 | 50 | 60 |
2 | 25 | 35 | 45 | 55 | 65 |
3 | 30 | 40 | 50 | 60 | 70 |
4 | 35 | 45 | 55 | 65 | 75 |
5 | 40 | 50 | 60 | 70 | 80 |
Association with Cost and CS multiplier
Rarity strongly predicts the cost of most cards, with some exceptions. This relationship is tabulated below.
Rarity (☆) | Cost | CS damage multiplier |
---|---|---|
1 | 2 | 2 |
2 | 4 | 2 |
3 | 8 | 2 |
4 | 16 | 3 |
5 | 24 | 4 |