[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Slash range / 35~70%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify Debuff StrengtheningWhile user has Nullify Debuff: ATK Up by 3x for 999 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to self and alliesdirectly adjacent to self Apply Break ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Break / 100% (Buff) to self and alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
Apply Remove DebuffRemove one debuff (Buff) to self and alliesdirectly adjacent to self + Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
"A Transient from the otherworld of Xanadu now attending Tokyo Fire and Disaster Management University, Ulaanbaatar is merely an alias he's adopted since arriving in this world, borrowing a portion of a foe's name he once fought in Xanadu. Ulaanbaatar serves as an instructor for the Youth Fire Brigade in Akihabara. He's a true sluggard who displays neither enthusiasm nor zeal, bearing a deep, sincere wish to be loved, but unwilling to put any effort into earning that distinction. Claims to have worked a whole lifetime's worth of toils, and so happily admits his intention of doing little to nothing in this Tokyo. A certain junior student of his who cherishes passion and vivacity consistently bemoans Ulaanbaatar's lack of fervor to his face, however. In response, Ulaanbaatar simply smiles, letting such mutterings roll off his shoulders—for here in Tokyo, to hide one's true name is akin to hiding from the Role associated with that name. Lately, Ulaanbaatar cannot help but regard this junior student who always hounds him with a particular fondness."
Translated from Japanese
Transient from the world of Xanadu who attends a firefighter's college. Ulaanbaatar is an alias he picked for himself upon being summoned to Tokyo, borrowed in part from the name of someone he once fought in his home world. Recently he's been appointed head of the youth firefighters in Akihabara Fire Station. He's a terrible senpai with zero passion, zero motivation, and a heartfelt wish to be popular without any fuss. He used to work a lot back in his home world, so now he's unashamed about wanting to live in Tokyo without any pressure on him. His hopeful firefighters-to-be kouhais who hold passion and enthusiasm as important often give him blunt advice to do something about his lack of drive. All Ulaanbaatar ever does with that advice is put on a mild smile and dodge it all. In Tokyo, the act of refusing to use your true name has a special meaning in hiding yourself from your role. Recently he's found a certain someone who nags him at every opportunity hopelessly cute.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+5~10 CP to self and alliesdirectly adjacent to self / 30~60% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Slash range / 35~70%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify Debuff StrengtheningWhile user has Nullify Debuff: ATK Up by 5x for 999 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 40~80% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to self and alliesdirectly adjacent to self Apply Break ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Break / 100% (Buff) to self and alliesdirectly adjacent to self Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to self and alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100%
Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allies1 square around self + Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies1 square around self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
"Bears a Sacred Artifact that manifests as a single thread of light suspended from the heavens, which takes the form of a rappelling rope here in Tokyo. It was the tool Ulaanbaatar used to descend to earth so he could be reborn in this form. Transients from Xanadu, bearing as it does a faith that involves unions between humans and non-humans, are known to be capable of conceiving and birthing offspring with any species, regardless of either's sex. By making practical use of his Rule, Ulaanbaatar can reach anyone and everyone in need of rescue or loving care, no matter the disaster, distance, or time. Ulaanbaatar can also morph his body into a form capable of flight, as though he were born an avian creature. He's pushed back calamities and fought off villains such as the infamous Atai Ulaan on numerous occasions, making him somewhat of an expert in disaster prevention. However, in this Tokyo, he keeps his true name to himself in order to remain hidden from the World Representatives and their ilk. Ulaanbaatar finds a certain Transient in Shibamata hard to be around, as he reminds him of the father he once knew."
Translated from Japanese
Ulaanbaatar possesses a dangling ray of light Sacred Artifact that has taken the form of a descending rope. It was once used by Ulaanbaatar to descend to the earth's surface and produce offshoots. Transients from Xanadu with its faith in an interracial marriage have the ability to procreate with others regardless of their partner's race, sex, or age. It is possible for anyone on the other end of this rope to carry his child. By using this power, Ulaanbaatar is able to reach any place with life that seeks his help or love no matter how dangerous the place. It is also possible for him to fly into the sky with it by transforming his body like owls, magpies, cuckoos, or other hybrids. The overlord of calamities Atai Ulaan originally was a counter-disaster specialist who repelled various disasters. But here in Tokyo, he is living his life avoiding the use of his real name to hide himself from the World Representatives. A certain Transient in Shibamata reminds him of his father in the heavens, so he has a hard time handling them.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hitting units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self and allies1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Non-Buff WeakeningWhile user is not holding removable buffs: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to self and enemieson the entire board / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies1 square around self Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and alliesdirectly adjacent to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 49 statuses
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to self and allieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin Shot range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemies near hit units,on the left and right of them / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Arousal+10CP/turn for 1 turn (Buff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+4~8 CP to self / 20~40% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 2-square diamond radius around self / 25~50%
Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to hit units + Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to enemies near hit units,on the left and right of them + Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units + Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
Here comes the firefighter Ulaanbaatar dressed as an Edo period firefighter. He's a former elite public servant sent to the surface world from the heavens when he was very young to stop calamities until he went and saved the world. Now he constantly talks about his dreams of doing jack in terms of productiveness as a possible backlash against all the effort he had to make back then. As Christmas lights begin shining in the streets, the season has come for the romantics dreaming of love to start popping up. When Ulaanbaatar hears the word "present" all he can think about is all the work tools he was given by his superior from back then. He's decided the idea of having a Christmas like that can die in a fire, so he's gone arranging himself a Christmas date. Of course, Christmas is just another day on the calendar when it comes to problems cropping up. Every time the sparks of calamity flare up, he repeatedly slips off from his date to go stomp them out. If his date asks what's up, he'll just change the subject by laughing languidly and whisper love into their ear. If he starts burning up, he'll lose, especially since he's with an experienced firefighter.
This is refenced in his Christmas unit's Gesir Bogdo of the Disaster skill.
His Charge Skill Mighty Ursa Major is a possible reference to the Big Dipper asterism in the Great Bear constellation. In Mongolian mythology, this constellation is where gods decided to send Gesir Bogdo to defeat Atai Ulaan.
His Charge Skill line refers to Dolon Odun, the Mongolian name for the Big Dipper meaning "seven stars".
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i played ch 14 and all i gotta say is if you give me 10 minutes alone with this man in a room one of us is walking out pregnant and it aint gonna be me
I want him i need him *gets his star* Alright sir i want your children
now I'm here to say I'm proud to have this man in my life I hope every day will go well we can eat ice cream go to the mall draw him naked but still I want to have a joyous day with him and I want him to never let me go.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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