[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 10, 15...) Apply Remove DebuffRemove one debuff (Buff) to self and allieson the entire board (Total turns 6, 12, 18...) +15~30 CP to self and allieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 7, 14, 21...) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to self, allies and enemieson the entire board / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies1 square around self / 35~70%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies1 square around self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to allies1 square around self
"Prince of the Sun Clan from the world of Shangri-La. Came to Tokyo in secret and refuses to tell anyone his real name. If asked, he simply laughs and hazily mutters that he's but an anonymous super celebrity passing through. These half-hearted attempts to keep a low profile invariably fail, however, as his charm is so great that he leaves a lasting impression on everyone who even catches a passing glimpse of him. People often gather around him just to hear whatever it is he has to say—or rather, they attempt to—but since he has a bodyguard at his side at all times, it's generally quite difficult to draw near. Much of his physical charm may originate from his perfect muscular physique, which is owed in part to his mastery of the martial art known as Kalaripayattu. The best way to catch his attention is, in fact, to remain unfazed by his resplendence; he finds himself oddly drawn to those who can resist his wiles."
Translated from Japanese
Transient from Shangri-La and the prince of the sun king. He has come to Tokyo while undercover, so he won't tell you what his real name is even if you ask. When someone did ask, he laughed the question off and said he's just some passing super celebrity. But since his charisma is overwhelming, anyone who looks at him would immediately understand it. He is the sort of person who would have a crowd of people listening to him if he spoke, but he is always accompanied by a bodyguard, so he cannot be easily approached. Also, he is a master of the martial art of Kalaripayattu and has a sturdy body. He has a certain kind of interest in those who aren't bedazzled by his radiance.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 10, 15...) Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allieson the entire board (Total turns 6, 12, 18...) +25~50 CP to self and allieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 7, 14, 21...) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to self, allies and enemieson the entire board / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drastic Skill Activation Rate IncreaseIncreases skill activation rate by 50% for 1 turn (Buff) to allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies1 square around self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-4000~-8000 HP to hitting units / 40~80%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allieson the entire board + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +1000~2000 HP to self and allieson the entire board
"Legends speak of an ideal city deep beneath the earth called Agartha—or maybe Shambhala—that bathes in the rays of a beautiful underground sun positioned at the center of an unfathomably huge hollow. This sun may be the only existence exempt from the endless cycle of death and rebirth, and it shines its light upon the King of the Asuras, better known as the Smoky God. He is the very embodiment of the heavens, and is thus enrobed in clouds. Many of those who dwell in the world that stands opposed to Shangri-La, known as Devaloka, consider him little more than a delusional con artist. The Smoky God has a special place in his heart for those who live in the so-called realm of strife, where he continues to fight. He also lives up to his undercover celebrity persona by occasionally spending obscene amounts of money on frivolities, and he gets along well with others who similarly overspend."
Translated from Japanese
There is a legend of the shining sun in the deep underground paradise city of Agartha or Shambhala. In the center of the underground cave world is a shining "unmoving sun," the only being in the world to escape the cycle of reincarnation. Alternatively he is the one who shines on the king of Asura. That is who the Smoky God truly is. He is the personification of the Void, which is the reason people say in song why he is covered in clouds. Some people from the opposite world of Deva Loka call him the one who tempts with illusions. This young man holds special thoughts towards those who live in a world of constant fighting. As an incognito celebrity, he is always shopping with a surprising amount of money. He tends to find kindred spirits in those who love shopping.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 35~70% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away enemiesin Long Slash range by 1 square / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allieson the entire board Apply Anchor StrengtheningWhile user has Anchor: ATK Up by 1.5x for 7 turns (Irremovable Buff) to self and allieson the entire board / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+400~800 HP to alliesdirectly adjacent to self / 40~80%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesin front of self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and alliesdirectly adjacent to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-1000 HP to self / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to self and allies3 squares to the left and right of self Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesin reverse Long Slash range Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square behind self Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesat the 3rd square behind self Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesin Long Slash range Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square in front of self Apply Weakness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Weakness / 100% (Buff) to alliesat the 3rd square in front of self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+1000~2000 HP to allies3 squares to the left and right of self +1000~2000 HP to alliesin reverse Long Slash range +1000~2000 HP to alliesin a 3-square horizontal line around the 2nd square behind self +1000~2000 HP to alliesat the 3rd square behind self +1000~2000 HP to alliesin Long Slash range +1000~2000 HP to alliesin a 3-square horizontal line around the 2nd square in front of self +1000~2000 HP to alliesat the 3rd square in front of self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+400~800 HP to alliesdirectly adjacent to self / 40~80% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and alliesdirectly adjacent to self / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and alliesdirectly adjacent to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 30~60%
No effect + Apply AnchorPrevent forced movement for 3 turns (Buff) to allies3 squares to the left and right of self + Apply AnchorPrevent forced movement for 3 turns (Buff) to alliesin reverse Long Slash range + Apply AnchorPrevent forced movement for 3 turns (Buff) to alliesin a 3-square horizontal line around the 2nd square behind self + Apply AnchorPrevent forced movement for 3 turns (Buff) to alliesat the 3rd square behind self + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self + +500~1000 HP to self and alliesdirectly adjacent to self
The rumored celebrity about town gave a generous nod when someone suggested a summer night's colorful party. Just this one action sent the city's investment plans into a frenzy. And then the next moment there's suddenly a giant pool built into the middle of a group of high rise buildings. There are elephants and tons of dancers at this night pool, yet to him it's just one more thing on the shopping list. He smiles calmly as he enjoys the party, and occasionally he shows his martial skill in a game of beach volleyball. Mr. Perfect is lacking nothing, or so anyone would think. But as he smiles, one desire or decision burns in his eyes. He knows it's as unreachable and fleeting as smoke or a dream, yet he wishes for it as he dances. On another note, the bodyguard who's always with him can also act as a perfect concierge. That junior doing his best to fulfill his duties in the same workplace as him will surely show himself to be reliable. When it comes to those who know Emptiness, Smoky God wonders if he might actually get on well with them since he knows the Void. On the other hand, those who prevent escape from enclosed worlds cannot mesh with his beliefs.
He is based on Gautama Buddha Siddhartha, founder of Buddhism whose teachings sought a path to freedom from ignorance, craving, rebirth and suffering.
The name is derived from Willis George Emerson's novel, The Smoky God, or A Voyage Journey to the Inner Earth.
The novel describes the adventures of Olaf Jansen, a Norwegian sailor who sailed with his father through an entrance to the Earth's interior at the North Pole and encountered a civilization named Agartha.
The name Agartha is conflated with the name Shambhala, which is a Buddhist kingdom akin to a paradise. This could tie-in another connection between the literary and Buddhist references of Smoky God.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I just got to the point in main story where he shows up and while he’s a really cool take on Sidartha, a JoJo character of all things, I have to admit it’s kind of funny how much particular care and relevance us given to him. He has his own theme, he’s important but in a fittingly obtuse way and knows everything, and the game itself even pokes fun at the fact they can’t name drop who he is but sort of wink wink “you know who he is tho” at the player, no other figure of belief or myth in this games’ gotten that same treatment at least from what I’ve seen so far.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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