All
Transient card properties |
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The All (kanji 全域) weapon type has occasionally been translated as All-Area by fans. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.
Normal weapon type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. Currently, no cards have All for a normal weapon type. A full list of cards with All for their normal weapon type can be found here.
Weapon change
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, only Alp has a skill (his charge skill) that bestows Weapon Change (All). A full list of skills and cards that bestow Weapon Change (All) can be found here.
Charge attack weapon type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found here.
Resistance to All damage
Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as Barricade do have such skills.