Difference between revisions of "Template:Skill list table/doc"
SurtrFan8511 (talk | contribs) (Created page with "==Description== This template generates a table or a list of skills from Template:Skill list. The tables/lists can be used on various pages as a form of quick navigation....") |
SurtrFan8511 (talk | contribs) |
||
Line 21: | Line 21: | ||
==Examples== | ==Examples== | ||
<pre>{{Skill list table|format=small|rows=type|columns=tag|status= | <pre>{{Skill list table|format=small|rows=type|columns=tag|status=Taunt|show 0 0=targets|show 1 0=targets|show 2 0=targets|show 0 1=multiplier|show 1 1=multiplier|show 1 2=multiplier|label col 0 = Apply|label col 1 = Advantage|label col 2 = Remove}}</pre> | ||
{{Skill list table|format=small|rows=type|columns=tag|status=Taunt|show 0 0=targets|show 1 0=targets|show 2 0=targets|show 0 1=multiplier|show 1 1=multiplier|show 1 2=multiplier|label col 0 = Apply|label col 1 = Advantage|label col 2 = Remove}} | {{Skill list table|format=small|rows=type|columns=tag|status=Taunt|show 0 0=targets|show 1 0=targets|show 2 0=targets|show 0 1=multiplier|show 1 1=multiplier|show 1 2=multiplier|label col 0 = Apply|label col 1 = Advantage|label col 2 = Remove}} | ||
<pre>{{Skill list table|format=large|rows=type|columns=tag|status=Taunt}}</pre> | <pre>{{Skill list table|format=large|rows=type|columns=tag|status=Taunt}}</pre> | ||
{{Skill list table|format=large|rows=type|columns=tag|status=Taunt}} | {{Skill list table|format=large|rows=type|columns=tag|status=Taunt}} |
Revision as of 15:07, 21 November 2020
Description
This template generates a table or a list of skills from Template:Skill list. The tables/lists can be used on various pages as a form of quick navigation.
Usage
Row and column counts start from 0.
Display arguments:
- format - output format. small format creates a table, effect and large formats create lists.
- show (small format only) - choose what additional information to show in parenthesis for the small format. The options are targets, potency, value, modifier, squares, tag.
- show (row number) (column number) (small format only) - choose what additional information to show in a selected cell only.
- label row (row number) and label col (column number) (small format only) - overwrite row/column header text.
Query arguments:
- rows and columns - what to display for table rows and columns or list 2nd and 3rd headings. Available argument options are type, tag and target.
- tag list (argument for tag rows/columns) - a custom list of tags to be divided by in the table. Default list is Apply status, Status advantage status and Remove status. For more info about tags, see Template:Skill list#Tags.
- status (argument for tag rows/columns) - a status to be passed for the default tag list.
- type, tag, target, range, timing, interval - see Template:Skill list#Usage.
Examples
{{Skill list table|format=small|rows=type|columns=tag|status=Taunt|show 0 0=targets|show 1 0=targets|show 2 0=targets|show 0 1=multiplier|show 1 1=multiplier|show 1 2=multiplier|label col 0 = Apply|label col 1 = Advantage|label col 2 = Remove}}
{{Skill list table|format=large|rows=type|columns=tag|status=Taunt}}
Base Skill
Apply Taunt
Wild Dancer
[After Moving] Apply Taunt to self / 50~100%
[After Hitting] Apply Charm to hit units / 10~20%
Alp
Jubilant Athlete
[After Moving] Apply Acceleration to self / 50~100%
[Phase Start] Apply Vigor to self / 45~90%
[Phase Start] Apply Evasion to self
Apply Taunt to self / 50~100%
[When Hit′] (Phase turn 1) Apply Charm to hitting units / 45~90%
Taurus Mask
Harbinger of Disaster
[After Moving] Attract enemies in a 3x3 area around the front of self by 1 square / 45~90%
[After Moving] Apply Taunt to self / 40~80%
[Before Being Attacked] Apply Tenacity to self and allies behind self / 30~60%
Barguest (Valentine)
Ritual Dancer
[After Moving] Apply Taunt to self / 50~100%
[After Moving] Apply Vigor to allies in Slash range / 35~70%
Tanetomo
Lovelorn Dancer
[After Moving] Apply Taunt to self / 50~100%
[After Moving] Apply Vigor to allies in Slash range / 40~80%
[After Moving] Apply Tenacity to allies in Slash range / 45~90%
Tanetomo
Fan Magnet
[Phase Start] Apply Taunt to self / 50~100%
[Phase Start] Attract enemies in a 3x3 area around the 2nd square in front of self by 1 square / 45~90%
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
Hombre Tigre (Summer)
Standout
[After Moving] Apply Taunt to self / 50~100%
[After Moving] Apply Tenacity to self and allies 1 square around self / 45~90%
[Turn Start] Apply Remove Debuff to self / 50~100%
Yasuyori (Christmas)
Spectacle
[Turn Start] Apply Taunt to self / 50~100%
[When Hit′] Apply Charm to hitting units / 10~20%
Catoblepas
Center of Attention
[Turn Start] Attract enemies in a 3x3 area around the front of self by 1 square / 30~60%
[Turn Start] Apply Taunt to self / 50~100%
[When Hit′] Apply Charm to hitting units / 15~30%
Catoblepas
Digital Receiver
[After Moving] Apply Taunt to allies in a 2-square diamond radius around self / 45~90%
[On Miss] Apply Protection to allies in Slash range / 45~90%
Red Agent, Blue Agent, Green Agent, Yellow Agent, Purple Agent, Black Agent, White Agent, Brown Agent
Summer Exposer
[When Hit′] Apply Burn to hitting units / 40~80%
[After Moving] Apply Buff Reversal to enemies in Magic range / 45~90%
[After Moving] Apply Taunt to self / 50~100%
Tindalos (Summer)
Astonishing Machine Body
[Phase Start] Apply Taunt to self / 50~100%
[Before Being Attacked] Apply Tenacity to self / 30~60%
[When Hit′] Apply Paralysis to hitting units / 30~60%
[When Hit′] -500~-1000 HP to hitting units / 40~80%
Bertro (Christmas)
Restrained Criminal
[Turn Start] (Total turn 1) Apply Immobility to self
(Total turn 2) Apply Immobility to self
(Total turn 3) Apply Immobility to self
(Total turn 4) Apply Immobility to self
(Total turn 5) Apply Immobility to self
(Total turn 6) Apply Immobility to self
(Total turn 7) Apply Immobility to self
(Total turn 8) Apply Immobility to self
(Total turn 9) Apply Immobility to self
(Total turn 10) Apply Immobility to self / 100%
[Phase Start] Apply Taunt to self / 50~100%
[When Hit′] Apply Curse to hitting units and enemies 1 square around them
Apply Rage to hitting units / 45~90%
Loki, Loki
Dancing Panda
[After Moving] Apply Taunt to self / 50~100%
[After Hitting] Apply Charm to hit units / 25~50%
[After Hitting] Apply Confusion to hit units / 45~90%
[When Appearing] Apply Taunt Strengthening to self / 50~100%
[Phase Start] Apply Confusion Weakening to enemies on the entire board / 50~100%
Alp
Wild Dancer
[After Moving] Apply Taunt to self / 50~100%
[After Hitting] Apply Charm to hit units / 10~20%
Alp
Showering One
[After Moving] Apply Weapon Change (Thrust) to self
Apply Taunt to self / 50~100%
Cipactli
Irradiator
[After Moving] Apply Weapon Change (Shot) to self
Apply Taunt to self / 50~100%
[When Appearing] Apply Taunt Strengthening to self / 50~100%
Cipactli
Dog-Headed Mount
[After Moving] Apply Tenacity to self and allies directly adjacent to self / 50~100%
[After Moving] Apply Taunt to self / 45~90%
Reprobus, Reprobus
V-Day Hero
[Phase Start] Apply Taunt Weakening to enemies on the entire board / 45~90%
[After Not Moving] Apply Taunt to enemies in a 3x3 area around the 2nd square in front of self / 100%
[After Moving] Apply Taunt to enemies in a 3x3 area around the 2nd square in front of self / 100%
[Turn Start] Apply Remove Debuff to self / 50~100%
Krampus (Valentine)
One Who Causes Commotions
[When Appearing] Apply Taunt Strengthening to self and allies on the entire board / 50~100%
[After Not Moving] Apply Taunt to self and allies in front of self / 45~90%
[After Moving] Apply Taunt to self and allies in front of self / 45~90%
[On Miss] Apply Protection to allies and enemies in Long Slash range / 50~100%
[On Miss] Apply Remove Debuff to allies and enemies in Long Slash range / 40~80%
Taishakuten (Valentine)
Status advantage Taunt
Nerve Plucker
[Phase Start] Apply Protection to allies directly adjacent to self / 45~90%
[Attack Modifier] Deal extra damage against 89 statuses
Crit (x1.5), Crit+ (x1.5), Crit++ (x1.5), ATK Up (x1.5), Brawn (x1.5), Vigor (x1.5), Rage (x1.5), DEF Up (x1.5), Protection (x1.5), Adamantine (x1.5), Tenacity (x1.5), Blessing (x1.5), Regeneration (x1.5), Acceleration (x1.5), Arousal (x1.5), Evasion (x1.5), Berserk (x1.5), Guts (x1.5), Infinitude (x1.5), Hot Springs (Onsen) (x1.5), Unction (x1.5), Immobility (x1.5), Ardor (x1.5), Glint (x1.5), Nullify Debuff (x1.5), Reflect Debuff (x1.5), Combo (x1.5), Concentration (x1.5), Limit (x1.5), Anchor (x1.5), Spirit (x1.5), Movement expansion in all directions (x1.5), Berserk+ (x1.5), Taunt (x1.5), Weapon Change (All) (x1.5), Weapon Change (Magic) (x1.5), Weapon Change (Slash) (x1.5), Rage+ (x1.5), Prayer (x1.5), Nourishment (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (Snipe) (x1.5), Taunt (1 turn) (x1.5), Weapon Change (None) (x1.5), Super Regeneration (x1.5), Weapon Change (All) (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (All) (x1.5), Weapon Change (Thrust) (x1.5), Poison Reversal (x1.5), Weapon Change (Snipe) (x1.5), Weapon Change (Shot) (x1.5), Weapon Change (All) (x1.5), CS Weapon Change (Magic) (x1.5), CS Weapon Change (All) (x1.5), Acceleration (Stackable 1) (x1.5), Acceleration (Stackable 2) (x1.5), Acceleration (Stackable 3) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Slash) (x1.5), CS Weapon Change (Blow) (x1.5), CS Weapon Change (Long Slash) (x1.5), Weapon Change (Magic) (x1.5), CS Weapon Change (None) (x1.5), Weapon Change (Snipe) (x1.5), Infinitude (Stackable 1) (x1.5), Infinitude (Stackable 2) (x1.5), Weapon Change (Long Slash) (x1.5), Weapon Change (Thrust) (x1.5), Drastic Skill Activation Rate Increase (x1.5), Charm Resistance (x1.5), Burn Resistance (x1.5), CS Weapon Change (Shot) (x1.5), Purification (x1.5), Curse Resistance (x1.5), Freeze Resistance (x1.5), [[|No name provided.]] (x1.5), Guts Resistance (x1.5), Glint (Stackable 1) (x1.5), Glint (Stackable 2) (x1.5), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5)
/ 100%
Bael
Nerve Wrecker
[Phase Start] Apply Protection to self and allies on the entire board / 45~90%
[Attack Modifier] Deal extra damage against 89 statuses
Crit (x2), Crit+ (x2), Crit++ (x2), ATK Up (x2), Brawn (x2), Vigor (x2), Rage (x2), DEF Up (x2), Protection (x2), Adamantine (x2), Tenacity (x2), Blessing (x2), Regeneration (x2), Acceleration (x2), Arousal (x2), Evasion (x2), Berserk (x2), Guts (x2), Infinitude (x2), Hot Springs (Onsen) (x2), Unction (x2), Immobility (x2), Ardor (x2), Glint (x2), Nullify Debuff (x2), Reflect Debuff (x2), Combo (x2), Concentration (x2), Limit (x2), Anchor (x2), Spirit (x2), Movement expansion in all directions (x2), Berserk+ (x2), Taunt (x2), Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Rage+ (x2), Prayer (x2), Nourishment (x2), Weapon Change (Blow) (x2), Weapon Change (Snipe) (x2), Taunt (1 turn) (x2), Weapon Change (None) (x2), Super Regeneration (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), CS Weapon Change (All) (x2), Weapon Change (Thrust) (x2), Poison Reversal (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), CS Weapon Change (Magic) (x2), CS Weapon Change (All) (x2), Acceleration (Stackable 1) (x2), Acceleration (Stackable 2) (x2), Acceleration (Stackable 3) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), CS Weapon Change (Blow) (x2), CS Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2), CS Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Infinitude (Stackable 1) (x2), Infinitude (Stackable 2) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Drastic Skill Activation Rate Increase (x2), Charm Resistance (x2), Burn Resistance (x2), CS Weapon Change (Shot) (x2), Purification (x2), Curse Resistance (x2), Freeze Resistance (x2), [[|No name provided.]] (x2), Guts Resistance (x2), Glint (Stackable 1) (x2), Glint (Stackable 2) (x2), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5)
/ 100%
Bael
Charge Skill
Apply Taunt
CS_味方全体にHP小回復+自身に注目付与
[Before Hitting (Any CS Hit)] +150~300 HP to self and allies on the entire board
Apply Taunt to self / 100%
Tsathoggua (Fashionista) (All 3x)
限定オンブレティグレCS
[Before Hitting (CS)] Apply Charm to enemies near hit units, directly adjacent to them
Apply Crit to self
Apply Taunt to self / 100%
Hombre Tigre (Summer) (Thrust 3x)
ティンダロス☆3CS
[Before Hitting (CS)] +100~200 HP to self
Apply Taunt to self
Deal 1.6x damage to Stigma-affected enemies / 100%
Tindalos (All 2x)
ティンダロス☆5CS
[Before Hitting (CS)] +200~400 HP to self
Apply Taunt to self
Deal 1.6x damage to Stigma-affected enemies / 100%
Tindalos (All 4x)
アムブスキアス★3CS
[Before Hitting (CS)] Apply Taunt to self
Apply Crit+ to self / 100%
Amduscias (Blow 2x)
アムブスキアス★5CS
[Before Hitting (CS)] Apply Taunt to self
Apply Evasion to self
Apply Crit+ to self
Apply Dazzle to enemies on the entire board / 100%
Amduscias (Blow 4x)
AR Skill
Apply Taunt
The Lonely Prankster
[When Appearing] +20~40 CP to self / 100%
[Turn Start] (Phase turn 3) Apply Taunt to self / 50~100%
O Stars! O Sun!
[When Hit″] Apply Taunt to self / 50~100%
[Attack Modifier] Deal extra damage against 6 statuses
Taunt (x1.4), Taunt (Stackable 1) (x1.4), Taunt (Stackable 2) (x1.4), Taunt (Stackable 3) (x1.4), Taunt (Stackable 4) (x1.4), Taunt (Stackable 5) (x1.4)
/ 100%
Summertime Shower
[Phase Start] Apply Taunt to self / 50~100%
[Attack Modifier] Deal 1.4x damage to Ardor-affected enemies / 100%
Status advantage Taunt
O Stars! O Sun!
[When Hit″] Apply Taunt to self / 50~100%
[Attack Modifier] Deal extra damage against 6 statuses
Taunt (x1.4), Taunt (Stackable 1) (x1.4), Taunt (Stackable 2) (x1.4), Taunt (Stackable 3) (x1.4), Taunt (Stackable 4) (x1.4), Taunt (Stackable 5) (x1.4)
/ 100%