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[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+400~800 HP to self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies1 square around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 15~30%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies1 square around self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and alliesdirectly adjacent to self
"A Transient who came from the world of Tir na Nog who is also an Alder tree spirit. He is a graduate student researcher at a medical school who tends to speak of himself as an old man, as well as the resident assistant of the dorm for Therian Transients in Taito Ward and lead scientist at the research lab. His Role and Rule allow him to transfer any injury or damage from one being to another, giving him control over who lives or perishes. However, he considers the price for using this power to be too high, and thus avoids doing anything proactively except in the direst of circumstances. Because of this, other researchers have labeled him a sloth, and those younger than him usually despise him for pushing vast amounts of work onto them on account of their age. Leib can often be seen complaining about how difficult it can be to keep up with all the new slang."
Translated from Japanese
Alder tree spirit Transient that appeared from the world of Tir na Nog. He attends as a medical department graduate student researcher, though he stands out for speaking like he's someone older. Leib is the dorm supervisor of the beastman dedicated dorms at Taito Ward's Ueno Academy and the supervisor of the research labs. His Rule and Role can transplant the dangers bearing down on someone to elsewhere and let only whoever he chooses to survive. He hates the costs involved, so unless it's a crisis he doesn't see taking any active movements as a good thing. As a result he's despised as a useless troublemaker by the other labs, and his kouhai see him as a jerk senpai who will dump tons of work on them because they're young. Leib tends to grumble to himself about the latest slang being used as inappropriate.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin a 2-square diamond radius around self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 15~30%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies1 square around self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allies1 square around self
"Advisor of the Ueno Beast Tamers. His Sacred Artifact is an Ointment made with the refined blood-red sap of the alder tree. The power of its Rule allows him to transfer the injuries suffered by someone to the trees nearby, making it as though the victim had never been wounded at all. His guild, except for one member, is entirely comprised of Therians. As per their rules, every member who is considered a ""beast"" must have a ""tamer"" to control them, effectively forming a single unit in order to perform their duties and maintain good affinity. As someone capable of foisting even death onto others, Leib has been paired with a beast within the guild. Leib harbors affection born from gratitude toward his guild master, but he also feels bewilderment due to the strange hobbies they entertain."
Translated from Japanese
Advisor of the Ueno Beast Tamers. He possesses an ointment Sacred Artifact of collected blood red alder tree sap. It has the power to take the fact that anyone is injured and shunt it to a tree so that the injuries will disappear, like they never were. The Beast Tamers guild he belongs to is a group composed of almost entirely beastmen, with one exception. They act as two man cells with a Beast who is controlled and a Beast Tamer who controls them, so compatibility between the two is important. Leib is currently paired with a Beast based on the perspective that he can shift death to somewhere else. He carries both good will born from gratitude and total bewilderment over an incomprehensible hobby towards his co-guildmaster.
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 50%) +400~800 HP to allies1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 20%) +40~80 CP to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 20%) Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies1 square around self Apply Guts StrengtheningWhile user has Guts: ATK Up by 2.0x for 3 turns (Irremovable Buff) to self and allieson the entire board / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allieson the entire board / 50~100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 20%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 40~80% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 20%) Apply Arousal+10CP/turn for 1 turn (Buff) to allies1 square around self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 50%) Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 50%) Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies1 square around self / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 1%) +750~1500 HP to self / 50~100%
Resuscitation by the Tree Envoy (3660)
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allieson the entire board + Apply Remove DebuffRemove one debuff (Buff) to self and alliesin a 2-square diamond radius around self + Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
Leib has gone towards the stage with a new member as one of the Ueno guild members. His goal is to hide from the hot Tokyo sunlight, dump all the work on the newbie, and have a relaxing summer vacation. Leib used to be an arbiter of life and death, and the role had worn away at his willpower. He came to Tokyo where he met the people of Ueno and his kouhai Tamer, and since then he gradually became more optimistic as he found what it is he really wanted to do. His true goal? It turned out to be lazing around after all. When a request that came in happened to be addressed to his kouhai, he was recruited to go to the sunny midsummer beaches. He complains as he's pulled along, but in his mind he's thinking it's actually not all that bad. Leib is always dumping work onto others, but this time at least Leib is inviting his kouhai Tamer to slack off with him. "Hey this is pretty damn awesome, huh?" he'd say, leaning his sloppy form over smiling like he's sharing a secret. In all honesty, Leib doesn't actually want to rid himself of the role he was given. He just wants him and his friends to have the future come from the choices they all made. He also thinks about how he wants the one he's dumping work onto to actually get mad at him.
I'm Leib Olmai. Well, leave any kind of injury to me. I'll have to do something one way or another so you don't die.
Beginning of Battle
Oh brother, pushing your senior around like this?
Move
Oh brother.
Attacking
Don't get hurt.
Skill Activation
Ugh, I told you so.
Hit (minor)
You little...
Hit (major)
Ugh...
Charge
I offer a consideration, to dye the earth redder than blood. Resuscitation by the Tree Envoy, Blood of the Alder.
Victory
Now, it's time for the next treatment. Forget the mess and come over here.
KO'd
I wanted to keep treating you, at least till the very end...
Love
Yare yare, do I have to say it? Yeah, that's right. I love you. Sheesh, saying that at this age...you got me good.
Title Screen
Ueno Fluffy Dream Kingdom (4/17/19 ~ ??): "Tokyo Afterschool Summoners." Geez, this is just a carry-on problem. Even if we're inside a dream, I'll be watching for any injuries.
Event (Shop)
Line
Open Shop
How'd I get stuck doing shop duty? Hmph... Oh, hello. Anything catch your fancy? We're open for as long as the workshop's going on.
Close Shop
I hate anything with the word work in it, but this workshop takes the cake. Talk about a pain in the backside... But I guess it wasn't all bad.
Greeting
There you are! Thanks for coming. Take a seat, and don't mind the mess. And, hey, I'm not a terrible host... I'll make you a coffee if you want.
Encouraging
Hard to tell if it's a wound on the body or on the spirit... Shh. Let me put a spell on it for you. It'll protect you from bad luck and unfortunate injury.
Touched
Huh? Why're you all over me all of a sudden? My smell's gonna be all over you now... What's that? You're just tidying me up? Shove off! You're as bad as Cu Sith.
Conversation (1)
Cu Sith always gets his tail in a knot about what I wear. Pants this, shirts that, gotta change clothes, yadda yadda yadda... That's why I prefer yukatas. At least they're convenient--in more ways than one.
Conversation (2)
The minute you take your eyes off them, they're in some kinda trouble... and all they can do is cry about it. Still there's something about these Ueno kids that makes me wanna stay.
About Self
It's an awful story. I volunteered to be a test subject, but if I have no value I'm let loose. Even if I do survive longer, it's as a caged animal.
About Someone (1)
He's weak-minded and a crybaby to boot. He's always getting himself in trouble... Sure, he's a genius, but he's a bit pathetic. Can't fault him for being kind, though.
About Someone (2)
He can't stand to be alone, and he clings to me like a second fur... You wouldn't expect his Rule to be so destructive, huh? Don't worry, though. I'll watch out for him, since he's my buddy.
About Someone (3)
Geez... Talk about a handful. If I've told him once, I've told him a dozen times. Does he even know how to control his Artifact properly?
Leib is based on the deity in Sami mythology named Leib-Olmai (translated to "Alder Man" from Sami). A forest deity, god of good luck, and a hunter god; he is considered a guardian of wild animals and would protect hunters especially against bears, and ensure a successful hunt. He also appears to humans in the form of a bear.
His Sacred Artifact is the sap of an alder tree as the deity, Leib-Olmai, is known to have lived in alder trees, referenced in his skill "Spirit of the Sacred Tree"
The name "Leib" can also mean "blood" and the red sap from alder bark, symbolic of blood, hunters would be splattered all over with it after returning with a dead bear. This is referenced in his charge skill "Blood of the Alder" and his skill "Prayer Painting Bear".
Part of the Beast Tamers and partnered with Cu Sith as the "beast" while Leib is the "tamer".
The guild partnership system is based on transients that could nullify dangerous Rules or abilities with their own. Cu Sith's ability to cause death or heavy damage with his howls are negated by Leib's Rule of displacing damage and death onto trees nearby thereby preventing it from harming anyone.
For his release during the Ueno Fluffy Dream Kingdom event, Leib's previous voice actor, Josuke Shinomiya, was replaced by Tomokazu Seki. Upon the change, his original voice lines were replaced with Seki's takes.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Hello! I have been reviewing my tweets for the past two days, and have come to the conclusion I do in fact deserve to have Leib on my account. He is my comfort kinnie and seeing him in an environment meant for him brings me joy, so I will be expecting a reply to this DM when you have yourself in boxes and ready to relinquish yourself to Leib who will punish you like you deserve.
I love how shameless this new outfit and variant are, and considering the context of the even being a stage play I can see them designing it for maximum fanservice.
>>17088
Leib Summer is support unit he apply Andor + Vigor and Regen HP to your team, quite good for work with others unit, in condition about his HP more than 50% or less than 20% that mean he don't like being hit keep him alive and don't move him much as you can, bad thing is he isn't main damage unit and if he lose much HP, his condition about his buff will change too.
And for Horkeu Hot Paradise He quite good about damage and have horizontal movement so when you move him to change team formation as you wish He have ATK Up + Guts good for long term battle and not dead easily by Tenacity when being hit, but he miss major buff like Andor or Vigor you can fill him with others unit.
So if you looking for Support others unit in your team buff them and let them fight for your main Leib is your answer don't let him stay alone because he can't do much without team members but if you looking for hight damage solo unit with Burn HP enemies and quickly CS to lock them down Horkeu is your answer but you can decide by your personal feelings who is your love the most go for it this is important more than everything I said till now
I've been farming transient stones for the new leib five stars and then suddenly appeared a banner with hot spring horkeu and i don't know if i do a ten pull for horkeu or the new summer banner
Hello! I have been following your tweets for the past two days, and have come to the conclusion you do not deserve to have Leib on your account. He is my comfort kinnie and seeing him in an environment not meant for him brings me anxiety, so I will be expecting a reply to this DM when you have him in boxes and ready to relinquish him to someone who will treasure him like he deserves.
as mc5 went to Leib room he looked at that phat ass and said DAYMN BOI HE'S THICC! SO he took off everything on the polar bear and started to smash that thicc ass and then after he was done breeding him he then looks at his navel and said hmmmmmmmMMm~ So then he started to fuck the navel and then Leib was pregante and now happy ever after :)
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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