Leib/Strategy
NOTE: This page currently under construction.
(This page is for Leib strategy guide. For the standard Leib page, click here.)
Overview
Example overview
Highlights
Class:
Gameplay Role: Cleanser
Pros
+ Example pro
Cons
- Example con
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6487 | 8516 | 3391 | 4932 | 1526 | 2219 | 3052 | 4438 | |
9302 | 11370 | 3434 | 4836 | 893 | 1257 | 3846 | 5416 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Sacrificial Shield
Sacrificial Shield (submitted by Arathun) | |||||
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Cost: ≥34 |
This team works best in tall 3×6 maps.
The core of this team is Kotaro (Beachside) and a Ghost. Kotaro can bestow Evasion to the allied unit ahead of him at a very high rate, Tenacity in the squares surrounding him, and Dazzle to enemy cards in Shot range. This grants fantastic protection to the unit directly ahead of him. However, all of these activate only on move. Ghosts can inflict Dazzle and Curse when struck, which further attenuates incoming damage from the enemy. He also bestows a good chunk of CP to adjacent units when struck. Placing the Ghost in the front will ensure that the enemy receives the damage debuffs first before they can hit allies behind the Ghost. Thus, this team relies on constantly moving Kotaro directly behind Ghost every turn.
This duo can be countered by disabling Kotaro's move or skills, so Leib can bestow Nullify Debuff and Remove Debuff to Kotaro cover this blindspot. He's also immune to all skill-locking abilities, and doesn't need to move in this particular formation (he can be ferried by Kotaro), so he can provide debuff protection indefinitely. A very welcome bonus is his skill to bestow Ardor every turn to units around him. This can make Kotaro's CS even more lethal, which is important since Kotaro is essentially the only source of good, reliable damage in this team. Thus, positionally, Leib should be adjacent to Kotaro while attacking someone as much as possible.
Lastly, Arc can keep enemy CP down and thus deny CSes, which are often troublesome for their damage and guaranteed CS effects (which can be numerous and deadly). This team is particularly weak to flat damage, since Leib's healing is rather abysmal (Regeneration restricted to CS). It is also vulnerable to enemies that can penetrate through multiple defense buffs (anyone with Remove Buffs, or Eita (Set Sail)) or enemies that can shrug off debuffs (anyone with Remove Debuffs, or Avarga). In either case, the Ghost is likely the first unit to leave battle, so this team can benefit from having more Ghosts ready in the Sub Member slots.
Examples