|
Rarity |
4 |
Cost |
16 |
HP |
797+93.939*(Lv-1) |
ATK |
405+62.245*(Lv-1) |
HP @ Lv 65 |
6809.096 |
ATK @ Lv 65 |
4388.68 |
Max HP+20 Lv, +2000 HP |
10687.876 |
Max ATK+20 Lv, +2000 ATK |
7633.58 |
Skills |
Dragonborn |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
|
Sacrifice |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Martial Arts Master |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 1 square / 30~60%
|
Skill Evolution(s) |
Martial Arts Master+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 30~60%
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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