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[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+360~720 HP to alliesin front of self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesin front of self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self +4~8 CP to alliesdirectly adjacent to self / 12~24%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to alliesin front of self Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesin front of self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
Apply Blessing+300~600HP/turn for 4 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients2 squares horizontally, vertically and diagonally away from self
"A bear Transient and high school student who is highly intelligent and knowledgeable in many subjects. He skipped a few grades to enter a university medical research lab. His personality, however, tends toward cowardice and nerves. The people around him take advantage of those attributes and force their troubles onto him. He currently lives in an apartment complex that once allowed pets and has now become a dorm for Ueno-based Therian Transients in Taito Ward. He looks up to the polar bear Transient who is the housemaster there and also his elder in med school... Actually, it would be more accurate to say he's completely dependent. Also, he's a crybaby."
Translated from Japanese
A bear beastman and high school student. Jambavan is an incredibly gifted student with a brilliant mind and a broad array of knowledge in various subjects. As an honor student, he's been given clearance to study medicine at university well above his grade level. Despite his genius however, Jambavan has a fundamentally timid, submissive nature and is a chronic worrier, which can be troublesome for the older students he is surrounded by. Currently, he lives in a Pets-OK student dorm specifically for beastmen. His dorm manager and medical senpai, a polar bear, dotes on him like a younger brother and receives Jambavan's utmost devotion in turn. Cries often.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+360~720 HP to alliesin front of self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesin front of self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self +4~8 CP to alliesdirectly adjacent to self / 12~24%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to alliesin front of self Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesin front of self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
Apply Blessing+300~600HP/turn for 4 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients2 squares horizontally, vertically and diagonally away from self
"The Jewel he wields is a Sacred Artifact especially effective against powerful evils that would destroy the world. However, against any other enemies, its Rule bestows only blessings. World-destroying evils aren't all that common, though. The price of using the Rule forbids him from unleashing his full strength on those weaker than him, often rendering him powerless. For certain reasons, he's often in the company of a little girl but is unable to mentally or physically go against her wishes, resulting in his being used like a slave."
Translated from Japanese
His Hallowed Artifact is a jewel with incredible power, enough to rival a world-destroying evil, and glows with a gentle warmth that grants its blessing to all, even foes. But in addition, this power comes with restrictions. He is not allowed to wield its full power against those weaker than himself, and in fact is nearly powerless against a weakling. For both mental and physical reasons, Jambavan is unable to defy Alice and wound up being used as her servant.
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self and allieson the left and right of self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]-5~-10 CP to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units and enemiesdirectly adjacent to them / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
"Between his duties as a research aide and part-time worker, he is always kept incredibly busy. So, when he lies down for his afternoon nap or crawls into bed for the night, he hopes that his dreams will provide some much-needed relief, preferably in the form of relaxing reading time. However, unfortunately for Jambavan, the world of dreams is no different from his reality. His pocket watch keeps ticking, urging him to complete his unfinished tasks, and even when surrounded by tomes in the labyrinthine library of the Kingdom of Script, he is unable to read a single chapter. Understandably, he is on the verge of a complete mental breakdown, and his mental state is reflected in a very unexpected way in his dream world. For one thing, it shows the conflicting nature of his relationship with a certain research lead—that is, mingled respect and terror. His Role makes it impossible for him to turn his back on those who would uphold the order of the world. This also means that he is fated to stand against those who would destroy the framework that is this Tokyo."
Translated from Japanese
Normally he's very busy between his part time work and getting called in to help as a research assistant. He goes to bed with a fervent wish to at least read at his leasure inside his dreams. But for someone who's always being badgered by something no matter what time it is, a peaceful area does not exist. Even in his dreams he holds his pocket watch and frets over the time, hounded by documents he needs to deal with so that even in his long-awaited kingdom of books he has no time to read. His emotions on the verge of bursting out would be expressed in a way he never thought up of in the world of dreams. On one hand he respects his research senpai. On the other hand he sees him as a prat who passes off work. His Role is "being unable to go against those who aim to maintain the world." On the flip side, this would mean that he's a fearsome opponent who would block the way against anyone who would destroy the framework that is Tokyo.
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Its just two or three pages of Jambalan x Alice. Is not as bad as other may tell you. Star_PM does really cool male kemonos, and Jambalan need more love
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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