[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemiesin a 2-square diamond radius around self / 40~80%
"Transients of enormous stature who hail from multiple worlds. As the smallest accidental nudge from their gigantic bodies can send things flying, they often find themselves causing conflict around Tokyo, but they are usually good-natured (if clumsy). They feel goodwill toward summoners who understand this about them, and they make for loyal and devoted subordinates, friends, and neighbors."
Translated from Japanese
Transients with large bodies that come from various worlds. Just moving a little bit would blow everything away. Due to this, they're a species that is prone to trouble in the daily life of Tokyo, but they don't necessarily have a violent personality. They're favored by Summoners who can understand their true motives and will lend their powers as masters and servants or as friends and neighbors.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemiesin a 2-square diamond radius around self / 40~80%
"Transients of enormous stature who hail from multiple worlds. As the smallest accidental nudge from their gigantic bodies can send things flying, they often find themselves causing conflict around Tokyo, but they are usually good-natured (if clumsy). They feel goodwill toward summoners who understand this about them, and they make for loyal and devoted subordinates, friends, and neighbors."
Translated from Japanese
Transients with large bodies that come from various worlds. Just moving a little bit would blow everything away. Due to this, they're a species that is prone to trouble in the daily life of Tokyo, but they don't necessarily have a violent personality. They're favored by Summoners who can understand their true motives and will lend their powers as masters and servants or as friends and neighbors.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemiesin a 2-square diamond radius around self / 40~80%
"Transients of enormous stature who hail from multiple worlds. As the smallest accidental nudge from their gigantic bodies can send things flying, they often find themselves causing conflict around Tokyo, but they are usually good-natured (if clumsy). They feel goodwill toward summoners who understand this about them, and they make for loyal and devoted subordinates, friends, and neighbors."
Translated from Japanese
Transients with large bodies that come from various worlds. Just moving a little bit would blow everything away. Due to this, they're a species that is prone to trouble in the daily life of Tokyo, but they don't necessarily have a violent personality. They're favored by Summoners who can understand their true motives and will lend their powers as masters and servants or as friends and neighbors.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemiesin a 2-square diamond radius around self / 40~80%
"Transients of enormous stature who hail from multiple worlds. As the smallest accidental nudge from their gigantic bodies can send things flying, they often find themselves causing conflict around Tokyo, but they are usually good-natured (if clumsy). They feel goodwill toward summoners who understand this about them, and they make for loyal and devoted subordinates, friends, and neighbors."
Translated from Japanese
Transients with large bodies that come from various worlds. Just moving a little bit would blow everything away. Due to this, they're a species that is prone to trouble in the daily life of Tokyo, but they don't necessarily have a violent personality. They're favored by Summoners who can understand their true motives and will lend their powers as masters and servants or as friends and neighbors.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemiesin a 2-square diamond radius around self / 40~80%
"Transients of enormous stature who hail from multiple worlds. As the smallest accidental nudge from their gigantic bodies can send things flying, they often find themselves causing conflict around Tokyo, but they are usually good-natured (if clumsy). They feel goodwill toward summoners who understand this about them, and they make for loyal and devoted subordinates, friends, and neighbors."
Translated from Japanese
Transients with large bodies that come from various worlds. Just moving a little bit would blow everything away. Due to this, they're a species that is prone to trouble in the daily life of Tokyo, but they don't necessarily have a violent personality. They're favored by Summoners who can understand their true motives and will lend their powers as masters and servants or as friends and neighbors.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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