[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+20~40 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self
"A student at Ueno Academy who looks like a panda but is really a demon from the world of Yggdrasil. From the moment he set foot in Tokyo, he has been doing everything he can to make himself popular, from absorbing hip-hop culture to tweaking his personality. Given half a chance, he will break out a lightning-fast rap complete with a dance routine. Unfortunately, few people can be said to truly understand him, causing him to cling ever tighter to those he finds to be ambitious and driven. Furthermore, he cannot help but open up to those who praise him. His flippant and mischievous nature often gets him into trouble, in particular with a certain polar bear."
Translated from Japanese
A Transient in the form of a panda and student of Ueno Academy in Tokyo Ueno Ward. In truth he's a demon that came from the world of Yggdrasil who styles himself as cute. Since coming to Tokyo he's aimed to be a star, and due to being influenced by hip hop he's set up a self-modification plan. If there's an image gap he can bathe in the attention it brings, so he goes around showing off the rap and break dancing he's learned. Unfortunately few people understand his real intentions, and as a result he admires and has an affinity for those who make great efforts towards their goals. Also as a person who easily gets into high moods he's often scolded for bothering other people, so he doesn't really like his polar bear senpai. Alp is quick to open his heart to people who compliment him.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Taunt StrengtheningWhile user has Taunt: DEF Up by 0.75x for 999 turns (Irremovable Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Confusion WeakeningWhile user has Confusion: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to enemieson the entire board / 50~100%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self
"Alp's Snapback is one of his Sacred Artifacts, allowing him to switch dreams with reality and vice versa. When he was born in the interval between reality and dreams, his ability to traverse both worlds was sealed within marks of moon and sun that can be externally controlled. The sun represents reality, and the moon the world of dreams, and each mark functions as the key to its respective realm. However, it turned out that the sealing of his powers meant that Alp would have to enter the dreams of others to feed, and thus survive, forcing him to use his Sacred Artifact on a daily basis. He transformed into a panda long ago using the Rule of his other Sacred Artifact, a Bangle. However, he carelessly made his form so rotund that he can no longer take it off and reverse the transformation. Yet this doesn't seem to concern him, as Alp is very taken with his panda form, and it should be noted that all information pertaining to it comes from the panda himself and is otherwise unconfirmed."
Translated from Japanese
The hat Alp possesses is a Sacred Artifact with the power to switch around dreams and reality. When he was born in the interval between dreams and reality, his power to access both worlds was sealed by the Carved Seal of Sun and Moon, and he became able to control them from the outside. The sun governs reality and the moon governs fantasy, and they can function as a key to enter each of those worlds. But after being sealed and as a consequence of being only able to feed himself within dreams, he has to use his artifact on a daily basis. Some time ago he used a bracelet Sacred Artifact he also possessed that could change his appearance to make himself a panda. But since he thoughtlessly used it to make his body stout, he's become unable to take off the bracelet, which is the only method of dispelling the transformation. He however likes his panda form, so he doesn't really mind not being able to transform back. Also, anything Alp says about his current body is unsubstantiated.