Snipe
Transient card properties |
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Cards with Snipe type attack enemies occupying the 5 squares directly ahead of them. The damage output is the product of the card's ATK and the Snipe penalty multiplier (0.26). Snipe cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥6 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Snipe souls and licences are obtainable in Daily Quests on Thursdays JST and in certain free quests.
Normal weapon type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Snipe for their normal weapon type can be found here.
Weapon change
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and cards that bestow Weapon Change (Snipe) can be found here.
Charge attack weapon type
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and cards that bestow Weapon Change (Snipe) can be found.
Resistance to Snipe damage
Certain skills confer cards resistance to Snipe attacks. A list of these skills are below: