[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+35~70 CP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+35~70 CP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+35~70 CP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+35~70 CP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+35~70 CP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
You are all so ugly. The level of ugliness here is just too damn high. Is there a GoFundMe for their plastic surgery? Have they sued their parents yet? Are they accepting donations of paper bags to wear? I just feel bad for these ugly little bitches like damn, you only get one face and they get stuck with these. Shit ain't fair man.
I think their going on about how your still supporting this game despite the criticisms you have about some of the artist. I myself am not a fan of Daichi but many of the popular artist than fans love are mutual with him. Its like if your against this great but lets not pretend like he's not buddies with many Bara artist that we all like. Speaking personally I just chose to not use these kinds of characters because I doubt that any raging on a fan website is going to reach the devs.
wait a mf second. are you saying pedos should be accepted more?????????????? and that they shouldnt be ashamed?????????????????????? hello?????????????????????????? and WHAT was that about "missing out the opportunity to be oppressed" bitch have you considered therapy????????????????????????
all these people kept on commenting other people's artwork... what have you done significantly in your life that contributes to the society? accusing people of being a pedophile while you all just keep on visiting the webpage and look at them everyday, talking shit about the illustration and people who likes them. it's a game, and it's a unit, they have backstory, they have skills, not just an object for you to shame others. don't be such a shallow dumbfuck. don't forget us LGBT folks were treated one-dimensionally as well. or it's because society has changed too much that you missed out the opportunity to be oppressed, or lived in an advanced enough country to take everything you have for granted, don't know how difficult life was and still is for most LGBT folks?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |