[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Move hit units 1 square to the right Move self 1 square to the left / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 40~80%
"A Transient from the world of Penglai attending their first year of middle school at Umamichi Academy in Asakusa, Taito Ward. Stands as the living incarnation of a lotus flower, and was created from a ball of spiritual energy specifically to serve as a weapon of war. Their Role compels them to fight, in particular driving them to engage in mortal combat upon catching even a single glimpse of a dragon. Back in their home world, they had a mutual kinship with a person who bore the title of Heavenly Sage, but fate drove them into opposition with one another. It's with this painful memory always in mind that Nezha now finds themself particularly drawn toward those with whom they share no fate or attachment whatsoever, and looks up to such individuals as valued peers. Nezha finds it most difficult to deal with anyone who reminds them of their extremely critical father."
Translated from Japanese
Transient from the world of Hourai and avatar of the lotus blossom. First year student of the middle school section of Umamichi Academy in Taito Ward, Asakusa. Nezha is a weapon created with war carved into the core of their soul gem. They possess a Role where they must fight when possible, especially when they must also kill any dragons they see. Back in their home world, they have a past where they were drawn to someone calling themselves Qitian Dasheng (Seiten Taisei), all while karma led to the two having hostilities. Nezha is now emotionally attached to someone who has traces of that person but not their destiny and calls them senpai. Due to their past, Nezha doesn't get on well with anyone who reminds them of their nagging father.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Move hit units 1 square to the right Move self 1 square to the left / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hitting units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units Apply Bestow Break When LeavingAcquire skill for 1 turn: [When Leaving] Apply Break to allies one square around self / 100% (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increase Damage Taken by 1.3xDEF Down by 1.3x for 1 turn (Irremovable Debuff) to enemiesin Snipe range Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 1 to the right square relative to self Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 1 to the left square relative to self Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 2 to the right square relative to self Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 2 to the left square relative to self Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 3 to the right square relative to self Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 3 to the left square relative to self Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 4 to the right square relative to self Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 4 to the left square relative to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesin reverse Long Slash range / 40~80%
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
"Nezha's Sacred Artifacts are wheel-like extremities that come in two pairs: wind, and fire. In place of their hands and feet, these are used to achieve road speeds in Tokyo that push the upper limits of what's been clocked before in any of the 24 worlds. Nezha's driving—accompanied by motorcycle noises they themself make with their mouth for ambiance—tends to be reckless in nature, with absolutely no regard for their own personal safety. This attitude applies to combat as well, where Nezha lunges at foes in kamikaze fashion, trusting entirely in the power of their four Sacred Artifacts to see them through the attack unscathed. Shows respect and good will toward others with similar disregard for personal safety, seeing them as kindred spirits, though Nezha's natural dislike of staying idle for even a moment means they'll invariably grow impatient with those who might admonish them for their actions."
Translated from Japanese
Nezha possess a Sacred Artifact of two rings that are accompanied by wind and fire when they spin. When attached to the feet Nezha can reach top class speeds that are recognized as so even amongst all the 24 worlds. Even today they blare around the metropolitan area while making motorcycle engine noises with their mouth. Nezha likes risky racing where one doesn't pay any mind to any damage they incur to themselves. This attitude is identical to when in battle, where they entrust themselves to the power of the artifacts attached to themselves and launch a suicide attack without any regards to self-protection. When faced with other people who disregard their personal safety, Nezha treats them with a relaxed friendliness as someone similar. Since their personality is one that hates stopping, there are times when they show a sense of dislike towards people who regulate themselves.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Nezha skevo/event variant when? I absolutely adore them but their skills are kinda whatever, literally Sandayu or Israfil can easily do the things Nezha is supposed to do (ferrying units and dealing damage) but infinitely better as both have other useful things in their kit.
Gabriel is a "genderbend" in that the original archangel Gabriel was male. He was often depicted extremely androgynous, as was fairly common for angels, but that was just artistic choice. Housamo Gabriel chose to instead manifest as female and be an idol, because she thought it would be a better way to do her job as a heavenly messenger. I don't think they ever specify in game that she used to be male, but she does talk about changing how she looks when she decided to become an idol. When she first showed up in the story I couldn't figure out if she was just an ordinary angel named after Gabriel, or actually was The Archangel Gabriel. It was pretty cool to find out that she really is The Gabriel, and is therefore implied to be trans.
1) The katakana says Nata because Nezha, the deity, is known in Japanese as Nataku, so the change was probably made to match with the original Chinese myth and/or to avoid nutaku jokes
2) Why are both the canon NBs female? Shouldn't a male NB fit the lore better?(Note: Male/Female/Intersex are sexes and Man/Woman/Non-binary are genders, so yes they are female and non-binary)
3) If you can't tell the difference between a trap, a trans person, and a non-trans-identifying NB I am taking your ally card
>>5766
I'm assuming you mean well, but intent doesn't change how the word makes some gender nonconforming and trans people feel.
Segueing ungracefully from that. It makes me happy to see that people celebrate Nezha's usage of they/them pronouns. Cool to see a nb or agender character in Housamo. Hope to see more.
Vroom vroom enby, they use they/them and I absolutely support the hell out of them. They're my little sibling and I'm gonna make sure their life is great! Vroom vroom!
hitotsu futatsu
kane no ne wa hibiku
kokoro no naka e to
hiroku fukaku
monogatari no youna
hoshi no shizuku
sono naka ni hosoi
senro wo kizuku
jikan to tomo ni
jidai wa ugoku
nagareru hoshi wa
shizuka ni ugoku
me wo tojite
mimi wo sumaseba
G O O D BYE
hanate hikari makezu ni shikkari ima
toki hanate dareka ni todoku made
eikou no hikari wa kono mukou ni
kimitachi to tsukutte iku STORY
♪♫♪♫♪
miageta yozora no
hoshitachi no hikari
inishie no omoi negai ga jidai
koe iroaseru koto naku todoku
kirari hitomi ni utsuru
dareka no sakebi
kaze ni omoi wo tsuki ni negai wo
chikara aru kagiri ikite kunda kyou mo
miageta yozora no
hoshi tachi no hikari
inishie no omoi negai ga jidai
koe iroaseru koto naku todoku
bokura no omoi mo itsuka
dareka no mune ni
hikari tsudzukeyou
no one is comparing trap to trans until you mention it. in my mind i dont belive that trans are deceptive because i know that trans and trap are different. trap is just an anime thingy and not in real life.
Gabriel is represented by a female looking angel, so ins't a gender bend. And since Nezha is a "thing" (weapon), they don't have a gender to begin with.
tr*p is still a transphobic slur regardless of whatever "it's an anime thing" you people try to excuse it as just don't say it, especially because it also has sexual connotation and Nezha is a middle schooler.
Nezha born as a boy. But later he angry at his parent and return his flesh to his parent. (to be honest, it's all Nezha fault.) Then he reborn form lotus root. So now he is genderless.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |