[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
"His Sacred Artifact appears as a folding knife, his weapon of choice, but its true form is a bronze serpent devouring its own tail. This serpent's Rule endlessly regenerates whatever it sinks its fangs into, allowing Tetsuya to come back from defeat again and again. It is a kind of faith that transgresses a line forbidden to mortals, a twin to the twenty-three exiled wyrms, and in fact, one of their cast-off shed skins. This power can be devastatingly effective, but only provided Tetsuya fights alone, without involving those around him. Despite being born a lone wolf, or perhaps because of it, he maintains a quiet respect for those who strive to live hand in hand with others."
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This man stole away my son asking for his hand in marriage. I tried to stop him but he said my eyes were dazzling and I couldn't help but become flustered as he just walked off. If you find my son could you tell him his dinner is getting cold?
>>8472
It's explained that he's like that due to The Summoners being outsiders and because of the rules of Kabukicho he has to keep outsiders at arms length due to previous incidents.
If it makes you feel better he's nicer in events. Particularly in his event special quests
people in these comments are weak af. telling someone to go to church for a foot fetish? feet is such a tame kink its basically vanilla nowadays. housamo is full of way worse lewd undertones and flirting options. are we not playing the same game?
AT FIRST i was angry with this fuckface because he spammed me with Dublicates (5 DUBLICATES) and I wanted the other characters from the banner... But then I saw his Sauna body... OH NO HE IS HOT!
what the fuck did tetsuya ever do to you. why the fuck would you ever feel like thats something you should make other people read with their eyes and then have stored in their memories.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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