Blow
Transient card properties |
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The Blow weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow cards attack enemies occupying the one square directly ahead of them. The damage output is the product of the card's ATK and the Blow penalty multiplier (1.0). Blow cards gain ≥12 CP for every instance they hit a card with >0 HP, and ≥17 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in Daily Quests on Wednesdays JST and in certain free quests.
Normal Weapon Type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Blow for their normal weapon type can be found here.
Weapon Change
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Blow. A full list of skills and cards that bestow Weapon Change (Blow) can be found here.
Charge Attack Weapon Type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Blow type can be found here.
Resistance to Blow damage
Certain skills confer cards resistance to Blow attacks. A list of these skills are below: