Water
Transient card properties |
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WATER (kanji 水) is a regular attribute (which consists of Fire, Water, Wood, Aether, and Nether attributes), which means it has its own reserved spot in the outgoing Support Lineup like other regular attributes. Water cards have modified damage multipliers when facing other cards of specific attributes. These multipliers are listed in the table below.
Ally attribute | Enemy attribute | ||||||||
---|---|---|---|---|---|---|---|---|---|
WATER | ALL-ROUND | FIRE | WATER | WOOD | AETHER | NETHER | INFERNAL | VALIANT | WORLD |
Attacking | 1 | 2 | 1 | 0.5 | 1 | 1 | 1.5 | 1 | 0.5 |
Defending | 1 | 0.5 | 1 | 2 | 1 | 1 | 1.5 | 0.5 | 1 |
Water boosts and limit break materials are obtainable in Daily Quests on Wednesdays JST and in certain free quests.
Card Attribute
Limit breaking a card requires power stones and spell tokens that match the attribute, and leveling is optimal when the boosts also match the attribute. A full list of cards with Water for their attribute can be found here.
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Water attribute is one of the potential criteria.