Difference between revisions of "Attribute"
(Created page with "{{Card properties sidebar}} ''This article is a stub. You can help by expanding it.'' An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confu...") |
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Each attribute is represented by a symbol and two colors (body color and border color). | An '''attribute''', also an '''energy''', '''element''', or '''type''' (not to be confused with [[weapon type]]), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items. | ||
=Summary of attribute-dependent multipliers= | =Summary of attribute-dependent multipliers= | ||
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Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, with All-Round being its own special case. | Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, with All-Round being its own special case. | ||
=Card enhancement items= | |||
Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute. |
Revision as of 21:29, 20 August 2019
Transient card properties |
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This article is a stub. You can help by expanding it.
An attribute, also an energy, element, or type (not to be confused with weapon type), is a card property as well as a property of an attack that modifies damage with a multiplier, and this multiplier is specific to the attribute of the attack and the attribute of the struck unit. The multiplier may be advantageous (>1x when attacking enemies, <1x when struck by enemies), disadvantageous (vice versa), or neutral (multiplier = 1x). Each attribute is represented by a symbol and two colors (body color and border color). Attributes are also a property of certain card enhancement items.
Summary of attribute-dependent multipliers
Attacking attribute | Attribute of struck card | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
FIRE | WATER | WOOD | AETHER | NETHER | INFERNAL | VALIANT | WORLD | ALL-ROUND | INFINITY | NULL | |
FIRE | x1 | x0.5 | x2 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
WATER | x2 | x1 | x0.5 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
WOOD | x0.5 | x2 | x1 | x1 | x1 | x1.5 | x1 | x0.5 | x1 | x1 | x1 |
AETHER | x1 | x1 | x1 | x1 | x2 | x1.5 | x0.5 | x1 | x1 | x1 | x1 |
NETHER | x1 | x1 | x1 | x2 | x1 | x1.5 | x0.5 | x1 | x1 | x1 | x1 |
INFERNAL | x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | x0.5 | x2 | x1 | x1 | x1 |
VALIANT | x0.5 | x0.5 | x0.5 | x1 | x1 | x2 | x1.5 | x0.5 | x1 | x1 | x1 |
WORLD | x1 | x1 | x1 | x0.5 | x0.5 | x0.5 | x2 | x1.5 | x1 | x1 | x1 |
ALL-ROUND | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x0.5 |
INFINITY | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x0.5 | x1 | x2 |
NULL | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x0.5 | x1 |
Categories of attributes
Two categories of attributes exist: regular attributes (FIRE, WATER, WOOD, AETHER, NETHER), and special attributes (ALL-ROUND, INFERNAL, VALIANT, WORLD). The regular attributes have their own dedicated slot in the Support Lineup feature, while special attributes share the same one slot. However, cards of regular attribute are far more abundant than cards of special attribute. During attribute he regular attributes also have their own dedicated gacha during attribute gacha campaigns, while the special attributes share the same special attribute gacha.
Within the regular attribute category, two more informal subcategories can be considered: Fire, Water, and Wood; and Aether and Nether. Similarly, within the special attribute category, Infernal, Valiant, and World can be considered as a subcategory, with All-Round being its own special case.
Card enhancement items
Some card enhancement items have an associated attribute: Boosts for leveling up; and Spell Tokens and Power Stones for limit breaking. Matching a boost and card by attribute increases the Exp gained by the Boost by 1.2x, with the exception of All-Round Boosts, which give this bonus to any unit. Limit breaking necessitates using breakthrough items of matching attribute.