Difference between revisions of "ダメージ時頑強"
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{{#vardefine:status en name| | {{#vardefine:status en name|Tenacity Before Being Hit}} | ||
{{#vardefine:status en note|Acquire skill for 6 turns: [Before Being Hit] Apply Tenacity to self / 30%~60%}} | {{#vardefine:status en note|Acquire skill for 6 turns: [Before Being Hit] Apply Tenacity to self / 30%~60%}} | ||
{{#vardefine:status tags|Skill acquisition}} | {{#vardefine:status tags|Skill acquisition}} | ||
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{{Status navbox}} | {{Status navbox}} | ||
<!-- | |||
+ }, | |||
+ "1246": { | |||
+ "id": "1246", | |||
+ "name": "ダメージ時頑強", | |||
+ "filename": "none", | |||
+ "turn": "6", | |||
+ "damage_add": "0", | |||
+ "damage_add_max": "0", | |||
+ "damage_mult": "100", | |||
+ "damage_mult_max": "0", | |||
+ "damaged_add": "0", | |||
+ "damaged_add_max": "0", | |||
+ "damaged_mult": "100", | |||
+ "damaged_mult_max": "0", | |||
+ "hp_recover_add": "0", | |||
+ "hp_recover_add_max": "0", | |||
+ "hp_recover_mult": "0", | |||
+ "cp_add": "0", | |||
+ "rate2_use_add": "0", | |||
+ "no_drag": "0", | |||
+ "no_attack": "0", | |||
+ "no_skill": "0", | |||
+ "no_charge_skill": "0", | |||
+ "effect_filename": "eff_status_defenceup", | |||
+ "regist_move_knockback": "0", | |||
+ "regist_move_forcepull": "0", | |||
+ "regist_move_horizontal": "0", | |||
+ "status_type": "5", | |||
+ "note": "ダメージ時確率で頑強付与(解除/転写不可)", | |||
+ "acquired_skill_id": 219 | |||
+ }, | |||
--> |
Latest revision as of 06:23, 21 January 2022
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Type | Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them). | ||
Notes | Chance of bestowing Tenacity when attacked (Cannot be removed or transferred) | ||
Description | Acquire skill for 6 turns: [Before Being Hit] Apply Tenacity to self / 30%~60% | ||
Duration | 6 | ||
Tags | Skill acquisition | ||
Base Value | Maximum Value |
This status grants the user the following skill:
|
Transients with マシンボディ
Status usage
See ダメージ時頑強/Used Skills for more details