The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesdirectly adjacent to self / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 20~40%
"This Transient comprises two Lion Therians in one body: the hesitant and cowardly Oz, and his polar opposite, the brash and intimidating Zo. Only the most robust of vessels could accommodate two such fully developed personalities, and so, on a conceptual level, their shared body is impervious to harm from any weapon. In their home world, the pair lived lives of solitary kingship, with one ruling a forest and the other a deep gorge, but they lamented their fates, and so the light of the Transient brought them to Tokyo. The cowardly Oz dreams of one day becoming an astronaut, and indeed their Role dictates that one day they will leave the earth behind to shine amongst the stars, but the two disagree to this day about what exactly will lead them there."
Translated from Japanese
Lion beastmen Transients. The timid weakling Oz and the self-assured hoodlum Zo are two minds that share one body. The tough body that can host two complete beings carries a fate that says "no blade may cut it." They each had their own home worlds, and they lived as isolated royals in forests and valleys, but they despised their destinies and were summoned to Tokyo. The weaker one's dream is to become an astronaut. He has the Role of one day shining in space among the stars, but now he wishes to get there in a different way.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesdirectly adjacent to self / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Berserk Strengthening (Oz)While user has Berserk: +50% skill activation rate for 999 turns (Irremovable Buff) to self / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-2500~-5000 HP to hit units Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 5~10%
"Oz and Zo's highly unusual situation is only possible through two individuals with identical Roles forced to inhabit the same vessel by some sort of triggering event. The pair both hail from the world of Olympus, although they lived apart. Originally, their Role was to die at the hands of a great hero in order to become their cloak and so help their legend shine all the brighter. However, since coming to Tokyo, they have acquired a new dream, which has incidentally led them to develop a strong relationship with the guild master of the Kamata Crafters. Their Sacred Artifact is the Emerald Flask that they carry, and by drinking from it, they can switch which of them is the dominant personality, although it seems that this is just a side effect, and its real function lies elsewhere. For some unknown reason, they seem terrified by grapples and chokeholds."
Translated from Japanese
When they drink the contents of the emerald bottle Sacred Artifact, whoever is the surface personality changes. However, this power is a side effect and its true power lies elsewhere. Its true form was born from the world of Olympus and is the two lions who have lived separately in different places. It is the Role that was becoming a hero's loincloth, adorning his body, and dyeing in the colors of his journey. In order to accomplish his goal here in Tokyo, they have a deep friendship with the Kamata guild master. They are two people who have the exact same roles, but for some reason they have been put together in the same vessel. They mysteriously fear warriors who are good with strangleholds.
If you'd like to know my name, then calling me Oz would fit best. I'd like to be someone brave and admirable. Will you come with me over the rainbow...?
Beginning of Battle
Ah, some scary people have shown up again. I barely have any courage left.
Move
I'll go and get myself some courage.
Attacking
Please don't bite me!
Skill Activation
Courage!
Hit (minor)
Ah
Hit (major)
Ngahh!
Charge
There is someone else at my back. Cowardly Outburst of Brother in Arms, Al Thahr al-Asad
Victory
I'm going to be more than just set dressing. I'll go over the rainbow, and beyond.
KO'd
I am not a hero's waistwrap. I wanted to be something else...
Love
If I have courage, then I owe it all to you. You're my wizard.
Title Screen
(?? ~ ??): Tokyo Afterschool Summoners. Over the rainbow, we'll find the magical world that make dreams come true. Let's go see my opposite self!
Oz's Sacred Artifact, the Emerald Bottle, is both a reference to the Emerald City where the main group had to reach to talk to the Wizard and the dish of an unknown liquid the Wizard gives the Cowardly Lion, saying that it was "liquid courage".
His desire of reaching space is a reference to the song of "Over the Rainbow" where the main protagonist Dorothy longed for a place far from troubles, somewhere beyond the rain and behind the moon.
Zo is a reference to the Nemean Lion, a creature born from Typhon and his consort Echidna. One of the most famous stories involving the Lion was in the Twelve Labours of Heracles. The Lion was the first trial Heracles had to face and turned into a loincloth after its defeat.
Zo's body of not being able to be cut by a blade is a reference to how the Nemean Lion's fur was impervious to mortal weapons, so Heracles had to defeat it by strangling the lion.
His desire of reaching space is a reference to how after his defeat at the hands of Heracles, Zeus commemorated the first labor by placing the Nemean Lion in the sky as the constellation Leo.
Their Charge Skill "Al Thahr al Asad" is the name of one of the stars in the constellation Leo. The star is now more commonly called Delta Leonis which also goes by the name "Zosma" which is where Zo gets his name from. The name "Al Thahr al Asad" means "On the Lion's Back" due to the placement of Delta Leonis on the back hip of the constellation.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
SOz bestows Weapon Change to All to allies front and back, which makes those units attack everyone on the field. The potential of this is dramatic, as combining it with units like Zhurong or FWakan can devastate the field in single turns.
Okay wow I just realized what they did with his variant
So he has to stand with one hottie behind and one in front, while the one behind fucks Oz because he's a bottom, the one in front's getting his ass destroyed because Zo's a top
Then Oz empowers both of them to shoot their giant loads ALL OVER as does he, though if he hasn't recovered enough from his last burst he may not be able to empower them enough to shoot everywhere, though chances are high if he's stuffed with some delicious skill seed and given concentration + his own glint
The ones behind and in front are also so turned on by Oz they get ardor, which can even spread to the fourth unit who's probably the one filming the uber hot ordeal
Enemies looking at the scene are SO intimidated by how hot Oz is, especially in this position, they suffer weakness when he moves to thrust his gigantic cock forward and get a cock thrust in his own ass
I really like Zo... his face and body ohhh baby! He is a dream come true... can´t say the same for Oz though... he kinda looks nerdy and not cool. His face is also kinda funny not hot.
I was waiting for the official english to come out and it's finally here, I love it! "Stargazing Lion" definitely sounds nicer than "Wannabe Astronaut Lion".
"The tough body that can host two complete beings carries a fate that says "no blade may cut it." So if he fights against the mc a excepition will happen ?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |