[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Push away hitting units by 1 square / 40~80% [Defense ModifierAll modifiers stack with each other.]Take 2x damage from Slash-ranged enemies Take 2x damage from Blow-ranged enemies Take 0.6x damage from Shot-ranged enemies Take 0.6x damage from Magic-ranged enemies Take 2x damage from Long Slash-ranged enemies Take 0.6x damage from Snipe-ranged enemies Take 0.6x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.]Decrease vertical movement by 1 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
/ 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4) to enemiesat the 2nd square in front of self Apply Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4) to enemiesat the 3rd square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4)-affected enemies Deal 3x damage to Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 9 statuses
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100%
Apply Remove DebuffRemove one debuff (Buff) to allies1 square around self + Apply Remove DebuffRemove one debuff (Buff) to hit units + Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self
"A form of the Transient Wakan Tanka who's lost virtually all of his humanity due to the recurrence of infinity, having exceeded what the youthful bovine body he acquired upon his arrival in Tokyo can handle. Even in his new body, however, he continues to cherish the many people he's met and the countless dear memories he persists in making with them. Unfortunately, when one strives to show special affection to each and every person in equal measure, it becomes impossible to treat anyone as truly special. The App recognizes this paradox, and consequently regards him as a wholly separate entity from Wakan Tanka. In all regards but one, he has reverted back to his original state from his home world, the Land of the Great Spirits: a law of nature incarnate, which applies equally to all beings. In this capacity, he can enact natural phenomena to wash over and push away anything he chooses, and there are further powers at his disposal as well. His egalitarian nature, however, means he is not permitted to get close to anyone, and must go through life alone. His general world view stands in stark contrast to that of a certain other World Representative from the Invaders, which causes the two of them to get along like oil and water."
Translated from Japanese
This is the Transient Wakan Tanka after losing his humanity at the end of infinite repetitions. The young bull body he gained from being summoned to Tokyo has reached its limit. He has continued to meet and love new people and gather lovely memories with his new body, but loving everyone in a special way is the same as loving no one in a special way. As a result of loving everything in this world to the best he can, he has worn himself out until he cannot treat anything any more differently than another. Due to that, the App is treating him as a totally different person than the one who shares the same name as him until now. You could say that he has removed a certain part of himself and returned to his original form from his home world of Great Spirit, the Law of Nature that operates on all things in the world equally. He can release various kinds of natural phenomena and wash away anything, but this is nothing more than a part of the true nature of this being's power. His isolated self cannot permit anyone to come close, and the world is always forcing him to be alone. His way of confronting the world is the exact opposite of another of the Invaders' World Representatives, so their compatibility is the worst kind possible.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Push away hitting units by 3 squares / 40~80% [Defense ModifierAll modifiers stack with each other.]Take 2x damage from Slash-ranged enemies Take 2x damage from Blow-ranged enemies Take 0.6x damage from Shot-ranged enemies Take 0.6x damage from Magic-ranged enemies Take 2x damage from Long Slash-ranged enemies Take 0.6x damage from Snipe-ranged enemies Take 0.6x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.]Decrease vertical movement by 1 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
/ 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4) to enemiesat the 2nd square in front of self Apply Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4) to enemiesat the 3rd square in front of self Apply Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4) to enemiesat the 4th square in front of self Apply Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4) to enemiesat the 5th square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4)-affected enemies Deal 3x damage to Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4)-affected enemies Deal 4x damage to Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4)-affected enemies Deal 5x damage to Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 9 statuses
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self, allies and enemieson the entire board / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to self and allieson the entire board / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self and allieson the entire board / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemieson the left and right of them / 25~50%
Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allieson the entire board + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to hit units + Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
"Wakan Tanka∞'s Sacred Artifact is his dance, which is interpretive of his Rule to pass all of his worldly possessions from the top of the world, where he stands down to all those beneath him, for just and equal dissemination. Originally, in the Land of the Great Spirits from whence he came, Wakan Tanka existed as part of the fire, the water, the trees, and within the flowers, the animals, and the minerals that comprised the landscape; he gave up all that he was and all that he had in order to permeate and inject himself into the whole of creation. By doing so, he achieved near invulnerability as a conceptual existence, becoming one with his enemies and filling them with love—a tactic even the most powerful of foes could do nothing to counter. Those who knew him back in those days tend to have mixed feelings about this invasive yet omnibenevolent state of being."
Translated from Japanese
The dance Sacred Artifact that Wakan Tanka Infinity holds is based on the Faith of giving away everything one possesses. It is a unique power where he relinquishes everything he has when he stands at the top of the world and gives them to others. The Wakan Tanka from Great Spirit originally exists within all in creation, from fire to water to wood, to flowers, animals, and minerals. This is called the nature of invading all things thoroughly by losing everything. He is both the one who can best invade and penetrate through anything, as no matter how strong his opponent is he cannot be completely destroyed. If he were to become one with an enemy and fill them with his love, Wakan Tanka Infinity will not be destroyed. In his original state, he is a conceptual being who cannot be conquered no matter how many people may try. People who knew what he was like before in their home world have complicated thoughts about him.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Wakan Tanka: His hair? Wack! His gear? Wack! His jewelry? Wack! His foot stance? Wack! The way that he talks? Wack! The way that he doesn’t even like to smile? Wack! Me? I’m tight as FU-
Messed around to find him a team with his wacky kit. I found that Kurogane (Nightglow) has amazing synergy to knockback, lockdown, and shave off a chunk of hp for groups all in one and acting as the mover while Wakan Snipes big boi numbers and renews buffs (or CS nuke).
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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