[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Thrust range by 1 square / 40~80% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 25~50% [Defense ModifierAll modifiers stack with each other.]Take 0.3x damage from Blow-ranged enemies / 100%
"A half-American, half-Japanese third-year of Shibuya Ward's international school, Daikanyama Academy. He is a member of their boxing club, although he is currently on leave from school. He is skilled at keeping up a relentless barrage of left-right jabs while bobbing and weaving with his upper body. There was a time when his visual impairment made his life very difficult, but a major fight with a certain Transient taught him a lot about love and changed his life for the better. His old self still occasionally resurfaces, however, and when he gets worked up he sometimes breaks out into slang. Although he cannot see, he excels at getting in close and fighting in his opponent's pocket. Sometimes he thinks that getting in close to someone and conversing purely physically is one of the purest expressions of love. He gets along well with kindred spirits who enjoy living the life of a wanderer despite the dangers."
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 2 squares / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Defense ModifierAll modifiers stack with each other.]Take 0.3x damage from Blow-ranged enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 2 squares / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer StrengtheningWhile user has Prayer: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units, steal 100% of decreased CP / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Weapon Change (Thrust)Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to self and alliesdirectly adjacent to self / 45~90%
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +1000~2000 HP to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
"Jacob is the former Guild Master of the Aoyama Missionaries and one of its founding members. However, his character was terminally unsuited to running an organization. He wanders around the rundown city of Tokyo thinking of only one thing: casting down God for the sake of love. In his fist resides a Sacred Artifact of unlimited light which shows the way to God. This Sacred Artifact is also known as the Whirling Sword of Flame, and it reveals the path to the Tree of Life in the world of Eden. He can reach even those who have never appeared in this Tokyo with his Rule. He has a deep gratitude for the one who has taken up his old wish in his place."
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
It's so embarrassing
All of the things I need living inside of me
I can't see it
It's so embarrassing
All of the love I seek living inside of me
I can't see, I'm blind
Blind, blind
Blind, blind
Blind, blind
Blind, blind
I hope the eventual Jacob variant will expose a ginormous bubble butt like Andrew from live a hero got, though I don't think any artist here will draw a butt like the ones making those sprites made
That’s actually crazy. With the new anniversary transient stones, I had a total of 250 and I used them all on the 5* Jacob banner that’s out right now and got no 5* star. I kinda just got mostly duplicates 4 star. Rip no Jacob :(
Because he doesn't hail from any of the other worlds. He was likely born in Tokyo, just like Maria, Arc and other certain characters. And it looks like it is the former guild master of the Missionaries.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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