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[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to self
"A mysterious Transient boy going by the name of Robinson upon whose shoulder rides something resembling a parrot. The tattered ship captain's outfit that he inherited is his prized possession. An experienced drifter, he has washed up on many the shore of another world's island, only to be carried off again with the tide of what he calls his exile. It is on one such island that he meets you, from which point he treats you like family and hungers to show you his dependability. He offers the love of a parent to those who have been separated from their own, and holds a particular affection for anyone connected with the man who gave him his start."
Translated from Japanese
An enigmatic boy Summon who calls himself Robinson and carries a parrot something or other on his shoulder. He favors the tattered captain's coat he inherited from someone. He has repeatedly drifted to and from islands of other worlds countless times and is a castaway with an abundance of experience. Robinson himself refers to this as "deportation." When he met the protagonist on this hidden island, he loved them like family and is eager to show himself as reliable and strong willed. Those separated from their own parents stir feelings of deep affection within him. Additionally those who remind him of who he used to be and those related generally give him a sense of familiarity.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to self
"Though he favors a single shot musket, his Sacred Artifact is in fact the Ammunition, and not the gun itself. His Rule allows him to split one thing into two, allowing him consecutive firings of his gun. This Rule is similar in some ways to your Rule of Rending. A single shot can attack only a single point, but with a second shot, a line is drawn between the two bullets, rending all in the path of that line in two. Robinson considers it a waste when someone has a perfectly good home to return to and yet never goes back, and has no qualms expressing his disdain."
Translated from Japanese
In battle he favors one-shot muskets, but it is less the gun and more the shots fired from it that is the true nature of his Sacred Artifact. With the power to "divide what was originally one into two" it is possible for him to use the gun as though he has four hands. This power resembles the power of "severance" held within the protagonist's sword. One shot is just a point, but two shots create a line, which when shot at a target splits it in two. He has no problem with calling comrades who can go home but don't privileged, and does not have that good an impression of them.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 15~30%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 20~40%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-2500~-5000 HP to hit units / 10~20%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +750~1500 HP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies
"A Transient who drifts from world to world, shooting at and felling Shadows. He is a drifter who inherited the Roles and Rules of the countless individuals known as Robin Hood. The Rule he possesses that can split worlds originated from a Role belonging to one of these Robin Hoods, which was used to split a world in two when opposing its ruler. Robinson uses this Rule to impart a portion of himself into a bird named Poll, allowing it to communicate. This is a behavior often seen among drifters and is a means of lessening his feelings of isolation when adrift. Perhaps because he knows that his end is fated to be caused by poison, Robinson has a firm dislike of any who employ the substance. On this occasion, in the world of Canaan, he dons the identity of another who shares the same Role. That identity goes by the name of Aqhat, a man once known as the greatest archer of the promised land."
Translated from Japanese
A young boy Transient who drifts from world to world shooting Shadows. He is actually a drifter who has inherited the Roles and Rules of many Robin Hoods. The power to divide worlds originates from a Role that involved a confrontation with a former ruler and dividing the world into two. Robinson has used that power to partition part of himself into Cock Robin and speak with it. This is something he's seen many other Drifters do as well as a method for assuaging the loneliness of his wandering. Perhaps because of feeling his destiny of his path ending due to poison, he doesn't do well with poison wielders. This time in the other world known as Canaan, Robinson is acting the part of someone else who has the same Role as him. That person's name is Aqhat, someone known as a master of the bow in that promised land.
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Raiders of the Lost Islands and "The Three Last Says" gave me a free ticket to depression and made me love this kid
PLEASE LIFEWONDERS MAKE HIM APPEAR ON THE MAIN QUEST
He was always a good unit, but Chance Hitter+ turns him into a great unit. His biggest drawback was how slow he charged up, which is no longer a problem! Not to mention, with this upgrade, he and Musashi make a helluva team.
>>2652
I’m right there with you! I know there are people who only think of him as shota trash, but based on GoGo, there’s a lot more to him than that. He’s best boy, for sure!
I’m so happy with his buff! He so desperately wanted to get to his charge skill as fast as possible and didn’t have a reliable way to do that until now. And on top of that he gives himself Concentration now as well so he has his own attack buff now ( and practically guarantees that his skills go off as well)! Yes please! Best boy deserved it! Also good for Musashi as well lol.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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