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[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [While MovingWhen this unit is held by their player.]Decrease horizontal and vertical movement by 1 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 10~20%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness WeakeningWhile user has Darkness: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 35~70%
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self
"A Transient cosplayer who attends Akihabara Academy, where Creators gather. When not cosplaying, he always keeps his head down and his left eye covered by his hair, due to the power that eye has to attract the full attention of everyone who sees it. This fact has given him a slight complex when out in public, causing him to adopt a stand-offish disposition and gravitate toward niche two-dimensional media that he can enjoy alone. He tends to wear clothing that's ill-suited to his body type despite having a well-proportioned figure that even occasionally earns him the attention of modeling scouts (much to his chagrin). Often shortens his name to Cato when cosplaying, and has become a bit more open and sociable since finding others who are happy to indulge in the hobby with him. Nonetheless, he still always tries to have an escape route in mind for any situation, and falls back into old patterns should anyone ever happen to block it."
Translated from Japanese
A Transient belonging to Akihabara Academy where the Creators meet. He is always hanging his head in shame and covering his eyes with his hair, but it seems that this is out of fear of meeting eyes with anyone. As a result he's become an otaku-spirited cosplayer that adores things in 2D that can't look back at him. Catoblepas has a perfectly proportioned body that would get him scouted from his main job as a model, but since he doesn't realize this himself he usually wears off-sized clothing and dresses like a mess. If his eyes are ever unhidden, everyone would surely look into them. His cosplayer handle is Catoble, though sometimes he's called Catoble-san. It seems he's recently made a friend he can enjoy cosplaying with. He feels evasive towards people who seal away refuges and allow no escape.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [While MovingWhen this unit is held by their player.]Decrease horizontal and vertical movement by 1 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin a 3x3 area around the front of self by 1 square / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness WeakeningWhile user has Darkness: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Shot range / 45~90%
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self + No effect + Apply Charm WeakeningWhile user has Charm: DEF Down by 1.5x for 3 turns (Irremovable Debuff) to hit units
"Catoblepas's Sacred Artifact is his own so-called evil eye, which holds the power to force those who meet its gaze to see him and only him. Knowing the trouble it can cause, he remains in constant fear of harming others with it, leading him to always walk with his head down so as not to attract attention. The Akihabara Creators didn't mind this perceived shyness, however, and welcomed him into their fold just as he is. This inspired him to try creating something of his own, or even to become a creation himself, leading to his love of cosplay. His physique is perfect for it, yet his physical stamina is low, contributing to his slow and often clumsy movement. He gets along well with those who share his desire to become a true Creator."
Translated from Japanese
Catoblepas possesses an evil eye Sacred Artifact. It has the power to force people to look into it and nail them to where they stand. He fears harming anyone with this ability, so he is always hanging his head and looking down. However, he has seen that the Creators in Tokyo aren't afraid of that. They'd look anyone in the eyes and aren't afraid of harming anyone. What if he could make a work like that? What if he could become a work like that? Those are the thoughts that spurred him into cosplaying. His physique makes turning around in itself difficult, so his movements are slow and he often trips up. He feels familiarity for those who adore Creators as well.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow ATK Up to EnemiesAcquire skill for 1 turn: [After Being Hit] Apply ATK Up to hitting units / 100% (Irremovable Buff) to enemiesin a 3-square horizontal line around the 2nd square in front of self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spirit StrengtheningWhile user has Spirit: Deal extra 1200 damage to enemies for 999 turns (Irremovable Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 6, 9...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allieson the left and right of self / 45~90%
Apply Vertical movement expansionIncreases movement distance in vertical direction by 1 square for 3 turns (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
This time, the summer cosplay character Catoblepas has chosen is a protector near the water AKA a lifeguard. The red he wears is meant to raise the danger awareness of beachcoming visiters. When Catoblepas tries out something to cosplay, it's only natural that he makes no concessions over the clothes designs, the cloth, the sewing, and the posing. But given the role he's picked this time, he's taking care not to bring shame to those who save lives. Catoblepas has made full use of the interlayered information network and ask for instruction from an active duty high school lifeguard who attends Toyosu Academy. That attitude at least is already that of a proper Creator. By gathering experience over the summer, Catoblepas's work becomes ever more appealing and evolves by the day. And he hopes that the thoughts and feelings he put into this presentation will reach someone someday.
N-nice to meet you. I'm Catoblepas...um, do you like anime, manga, or video games? Would you...cosplay together with me?
Beginning of Battle
Please take care of the photo shooting.
Move
I'll go over here and start advertising.
Attacking
Here you go.
Skill Activation
That's in my line of sight.
Hit (minor)
Ahh...
Hit (major)
I messed up!
Charge
Stretching my back, then raising my head. I'll look you straight in the eye. Charming Eyed Mountain Spirit, La Temptation.
Victory
Thank you for your work. Eh? You'll send me the pictures! Wow~, I'm looking forward to it.
KO'd
I couldn't get into character at all. I guess... I really am only suited to characters that hang their heads.
Love
I hope...you could be my partner for my cosplay events. I think, taking or being taken pictures of, as well as hiding together...must be more fun to do with someone you like.
Title Screen
Chapter 12 (07/09/21 ~ ??): Tokyo Afterschool Summoners. I'm Catoblepas. I do cosplaying. Next time there's an event, will you...join me?
Event (Shop)
Line
Open Shop
Whoa~! There's a lot going on this event! Everyone's wearing cool and cute costumes here, there, and everywhere! Ah...how about we go too?
Close Shop
You've done great this event. It was fun doing matching costumes, right? Let's...do this again next time.
Encouraging
Why are you looking down so much? Did something bad happen? In times like that...why don't we binge watch an anime series? I definitely think...this character's costume would look great on you.
Touched
Eh? You're taking measurements? Uh...okay, please do. I'm a little embarrassed by costumes that highlight the lines of my body though... Wait, thats--that's the sort of character I am!
Conversation (1)
U-umm...uhh, ummm...ah, I'm sorry. It's always been a habit of mine to keep my eyes down...I've always been told...not to show my eyes...
Conversation (2)
I went to an offline meetup for the first time a little earlier. People said a lot of things to me I wasn't used to hearing...what are model figures supposed to be?
Conversation (3)
H-hello. Let's get along together today as well. I managed to get that one video game costume sewed up in time. The first time going to an event is so nerve-wracking...
Conversation (4)
When I fully get into character as a game or manga character, I start feeling better. Becoming someone else...gives me a mysterious sense of courage.
About Someone (1)
I have a friend I can do otaku things with. Even if I'm looking towards the ground and looking at manga or my phone...it's relaxing because we like the same things.
About Someone (2)
As someone who's also always looking downward...I can sympathize. It's really scary to show who you are in plain terms.
About Event (1)
Eh? Am I tired? ...I'm okay. I've done a bit of exercising. I think I have a good amount of stamina.
This summer may have come to an end, but I'd still like to, cos(play), with you after. There are still many, many works I'd like to produce. I like you; you're precious...I love you.
Event (Shop)
Line
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Catoblepas is derived from the legendary creature from Ethiopia of the same name. It is often thought to be based on real-life encounters with wildebeest or gnu.
Perhaps the reason why Catoblepas's eye is covered and downcasted is based on the legend that the stare of Catoblepas could either turn people into stone or kill them.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
turns out that Heliopolis is now Agisymba after it was finally revealed during Valentine Crossroad, so it is possible that Catoblepas would be a transient from Agisymba...
Is Catob from Heliopolis? Or a once present African Gate World which doesn't exist anymore? Ethiopia is from Africa so Idk what the hell Lifewonders is gonna cook this year.
I love pathetic men like him. Like oh he’s so sad and wet eyed and gross. He’s my mostest specialist boy in the world. He’s gonna put his head in my lap and cry. I’m gonna fuck him and make him breakfast
Does anyone else feel that his bodybuild body doesn't fit the character...like, at all? Bodybuilding is generally an ego thing, and he doesn't have much of one, and it makes him stand out when he'd rather be a wallflower. It bothers me and affects my ability to like the character cuz it doesn't make sense.
The banner for the last event didn't have very good units. The art was really good, but for gameplay all of them are meh. Thats why most people go for their favorite in the bunch or the one with the biggest cock
I’m more or so concerned about one of his summer skins because not only are people close to seeing his bootyhole but the string in between his cheeks must be very uncomfortable
Oh my gif that bulge on the summer variant. I don’t even usually comment about things like this but it’s pretty hard to look around it, doesn’t help that my first 10 pull got me 3 of his 4 star?so that thing just flashed on screen over and over.
My god, that thing looks like it has its own gravitational pull. And of course, it’s attached to Catoblepas of all characters.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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