[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) Remove Blessing+300~600HP/turn for 4 turns (Buff) Remove Regeneration+400~800HP/turn for 4 turns (Buff) / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+2500~5000 HP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self / 40~80%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesin Shot range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin reverse Shot range / 45~90%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to enemies near hit units,in front and behind of them / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to allies1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to allies1 square around self / 40~80%
-1000~-2000 HP to hit units and enemiesin front and behind of them + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"A Transient from the world of Penglai who teaches ethics classes to the ruffians and delinquents of Taito Ward's Umamichi Academy. Tianzun also loves to party and never fails to make an appearance at any event promising entertainment. Parades, with their many performers marching gaily to music under the bright sun, are by far his favorite. Lately though, his frequent disappearances have become a cause for complaint. He moonlights as a counselor for the Asakusa Gurus and is revered by their guild leader as an old master. Or, so it appears. While expounding to others on the infinite path, he frequently includes the observation that all things are equal. All subjects are certainly within his comprehension, and he can always find some way to relate to anyone or anything. This is both his greatest strength and his most critical weakness. It can be argued that the fate of his existence is nonexistence, and that he is not meant to be a part of this world. One of Tianzun's more responsible pupils, who happens to be a parent, regularly scolds him, demanding that he at least report where he is vanishing off to before his frequent disappearances."
Translated from Japanese
Transient teacher from the world of Hourai in charge of ethics classes in Umamichi Academy, known throughout Tokyo as a gangster school. He's a hardcore party boy who will go to any event that seems fun, wherever they are. He especially likes fun walking parades that lead crowds down wide roads on clear sunny days. However, he often suddenly disappears to elsewhere and people often give him frank advice. He serves as the Asakusa Taoshis' consultant and the guildmaster apparently adores him as an old priest or master. Tianzun advocates for the teachings of the infinite roads of Tao and often talks about how all things are equal from the one absolute perspective. He also shows understanding for all things and ends up discovering how to communicate to one's self, which is both his virtue and his greatest defect. You could also say Tianzun's own existence is fated to be lacking from the world. A responsible student of his that brings children with him everyone often gets mad and yells at him to tell people where he's going to before he pops off.
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) Remove Blessing+300~600HP/turn for 4 turns (Buff) Remove Regeneration+400~800HP/turn for 4 turns (Buff) / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+2500~5000 HP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self / 40~80%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 2-square cross radius around self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin reverse Shot range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesin Shot range / 40~80%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to enemies near hit units,in front and behind of them / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to allies1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to allies1 square around self / 40~80%
-2000~-4000 HP to hit units and enemiesin front and behind of them + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"Tianzun carries a long Wand which he uses to jot down important notes so he won't forget and to point out directions of travel. This is his Sacred Artifact, which also illustrates the unending cycle of faith accompanying the path of his teachings. Not only is that path beyond finite, with no goal, but it is in fact too large to fit within the conceptual framework of our world. Thus, as an entity of this world, Tianzun is unable to fight with all his exceptional power. In fact, he struggles to maintain his very existence, often vanishing in the same manner as the erudite sages of Penglai, only to reappear again. Tianzun himself is the path, and he can relate to any ideology imaginable, so devoting himself to random acts of hedonism and fighting to maintain the conceptual framework that is our world both make perfect sense to him."
Translated from Japanese
Tianzun possesses a long cylindrical baton Sacred Artifact. It is both a tool to write down things so he won't forget and to indicate where he's going as well as a symbol of faith of endless cycling in the teachings of the Tao. The path it symbolizes is an endless road with no goal, and since it is bigger than the finite it cannot be contained in the framework of a world. This also means that Tianzun cannot fight as a person of this world with great strength. That leads to Tianzun being unable to maintain his very existence as he's always disappearing and reappearing. It's the same reason those known as immortals in Hourai disappear from the world. Tianzun being the Tao itself finds that any kind of thought can be a way of communicating with oneself. He shows understanding of both momentary hedonism and preservation of the world system.
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More western artist is good and all bit what if they read thekinky shit I post in the comments? At oeast the others would never come here... but what if the western ones find it!?
The artist will know how much I wannget banged by this sexy hippiegranpa! Like.... all night long or until he gets a heart attack
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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