[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range / 28~56%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self -350~-700 HP to self / 50~100%
"This Transient is not good at thinking too deeply. He is a loyal dog who loves being depended on and thus ordered to do something important. He presently acts as gatekeeper to the Ikebukuro Guild. Because he doesn't think much, he causes a lot of trouble and some abrasive types have taken to labeling him a useless mutt. However, when it comes to holding down the fort, he is a guardian of the highest caliber. He openly displays his hostility toward rival guard dogs of a similar nature."
I, Garmr! Are you... Garmr's new master?! Ohh!! Hooray!!
Beginning of Battle
Master's enemy, gets bit! Garmr, gets praised!
Move
Got it, Master!
Attacking
Here goes, Garmr!
Skill Activation
Master, can I bite him?
Hit (minor)
Gya!
Hit (major)
Guaaaah!!
Charge
Without Master's permission, nobody gets through!! Undying Loyalty, Tiwaz Teiten!!
Victory
Masteeeer!! Garmr, won!! Pets! Pets!!
KO'd
So... sorry... Master...!
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Investigation File
Affiliation: Berserkers
A bestial dog man who serves as the watchdog/bouncer to the Ikebukuro Berserkers. He has a "loyal dog" mentality; deep thinking is not his strong suit, and he prefers following orders from a trusted master. His dimwittedness can be troublesome for the Berserkers at times, but he is second to none as a guard dog and will protect his appointed spot with his life. He is absolutely shameless in his jealousy toward another guard dog he views as a rival.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range / 28~56%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self -350~-700 HP to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies2 squares to the left and right of self / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self and alliesin a 2-square diamond radius around self Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Thrust range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 5, 6...) Apply Acceleration Strengthening (Garmr ATK Up)While user has Acceleration: ATK Up by 4x for 1 turn (Irremovable Buff) to self Apply Acceleration Strengthening (Garmr DEF Up)While user has Acceleration: DEF Up by 0.5x for 1 turn (Irremovable Buff) to self and allies1 square around self +8~16 CP to self / 45~90%
"His previous summoner, the Queen of Helheim, gave him his chain but not for the purpose of tying him down. It is, in fact, the coil of an electromagnetic catapult, designed to accelerate his immense power and turn him into a bullet. Though he is inflexible in some ways, there is no-one better to guard any fortress. Back in his home world, he was born and raised as a weapon against the extant War God. He believes that duty to be the greatest act of loyalty he can carry out."
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Investigation File
Affiliation: Berserkers
The sacred treasure chains wrapped around his body were given to him by his former mistress, a Netherworld Queen, and are not intended to restrain him. It is more accurate to say he's the wrecking ball at the end of the chain. The chain serves as a Mass Driver, augmenting his already substantial strength and speed, while also providing a comforting reminder of home. 体を巻き包むその様は、昏く長い冥府への洞穴の具現でもある。機転にこそ欠けるものの、拠点防衛においてそこへ続く通路を守る者として、これ以上の適任はない。かつて元の異世界において彼は、敵主力たる軍神と相打つために産み育てられた兵器であり、彼もまたそれを至上の忠節と信じている。
On a certain morning, after the sun has risen only for a few hours.
At this time of the day, [player] was standing alone in front of the busy streets of Ikebukuro.
MAAASSSTTTTERRR!!!
Without any hesitation, Garmr runs straight towards you using all four legs, bringing up the dust.
With you in the center, Garmr runs in circles like a dance.
3 options
You shouldn't call me over and over in the street like that.
Yes yes, it's your master~
Garmar, wait!
1 option
Oh, but wasn't the waiting place here...?
3 options
Sorry, Garmr.
Wasn't the meeting point here in the first place?
Washawashawasha (sound of brushing Garmr's fur)
While skipping lightly and happily, Garmr's eyes shine as he speaks.
1 option
Wait Garmr, you're too fast!
After catching up with Garmr,
you see him and a FIREWolf intimidating each other.
1 option
Stop fighting with passerbys!
1 option
All we need to do is walk on the side.
At alleyway
There was no way ahead where Garmr was pointing.
It was a complete dead-end.
1 option
What to do.
While saying that, Garmr promptly leaps over a wall about 5 meters tall.
1 option
.......What to do.
With no choice but to wait, Garmr jumps over the wall again, and returns.
2 options (same response)
Garmr, no!
You shouldn't say that about your friends.
Suddenly, voices are heard from behind, at the entrance to the alley.
After saying that,
the troublemakers noticed the atmosphere suddenly changed.
1 option
Garmr, stop.
Wiping away the tears, [player] gently pets Garmr's head.
2 options (same response)
First, let's break through.
Make sure not to injure them.
(Battle)
1 option
Garmr, kneel.
Hearing those words, Garmr instinctively bends over.
1 option
Weren't you going to take me somewhere?
With those words, Garmr understands what he needs to do.
Once [player] is on Garmr's back, Garmr leaps over the wall with a jump.
Without hearing the rest of his sentence, while riding on Garmr's back, you take off flying.
1 option
The shortest route isn't always the fastest.
In high spirits, Garmr takes out various things from his bag.
Guuuuu~
Garmr's stomach rumbles.
Garmr takes out a bag wrapped in a leaf, and hands it to [player].
Inside the bag, is a perfectly shaped riceball, and a giant but misshapen riceball, lined up together.
2 options (same response)
It's very delicious.
It's very big.
You eat lunch, and run around without a care.
Tired, Garmr and [player] stretch out on the open field and lie down together.
Garmr, who both wanted to sleep and yet didn't want to,
was trying his best to keep his eyes open.
To forget his sleepiness,
Garmr starts talking.
Garmr's words turn into snores, as his wagging tail comes to a stop.
On top of [player]'s lap, Garmr drifts off to the world of dreams.
Night
3 options (same response)
Of course.
I'll be waiting.
Do your best on the test.
Waving wildly with both his hands,
Garmr, who wants you to stay, sees you off---
and [player] heads back home.
Notes
Reflecting his role as Watchdog to the Berserkers, Garmr's mythological basis is the guard dog of Hel, the ruler of the underworld in Norse mythology.
Even though Defender of Helpers is an After Damage skill, it still reduces the damage taken by your allies during the same attack that activated it. This is likely because, since the user has to be in front of allies for it to work, the damage taken by your allies behind the user is calculated right after the skill has activated.