[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Distribute DebuffThe target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). (Debuff) to alliesin a 2-square diamond radius around self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
A hybrid child of a werewolf and a different race from another world. The physical characteristics of a wolf are evident in its "fangs and tail," and its "hands and feet" are disguised to resemble an animal. However, is the other pair of animal ears real or fake? Apparently, some have seen them twitching. However, if you want to know the truth, you'll have to touch them for yourself. They seem to enjoy playing pranks more than receiving sweets, and will try to cause trouble for those around them whenever they get the chance. They are both hateful and lovable, but no matter what, they still want sweets. To those who summon them and accept their way, they will lend their powers as master and servant, friends, or neighbors.
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Distribute DebuffThe target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). (Debuff) to alliesin a 2-square diamond radius around self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
A hybrid child of a werewolf and a different race from another world. The physical characteristics of a wolf are evident in its "fangs and tail," and its "hands and feet" are disguised to resemble an animal. However, is the other pair of animal ears real or fake? Apparently, some have seen them twitching. However, if you want to know the truth, you'll have to touch them for yourself. They seem to enjoy playing pranks more than receiving sweets, and will try to cause trouble for those around them whenever they get the chance. They are both hateful and lovable, but no matter what, they still want sweets. To those who summon them and accept their way, they will lend their powers as master and servant, friends, or neighbors.
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Distribute DebuffThe target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). (Debuff) to alliesin a 2-square diamond radius around self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
A hybrid child of a werewolf and a different race from another world. The physical characteristics of a wolf are evident in its "fangs and tail," and its "hands and feet" are disguised to resemble an animal. However, is the other pair of animal ears real or fake? Apparently, some have seen them twitching. However, if you want to know the truth, you'll have to touch them for yourself. They seem to enjoy playing pranks more than receiving sweets, and will try to cause trouble for those around them whenever they get the chance. They are both hateful and lovable, but no matter what, they still want sweets. To those who summon them and accept their way, they will lend their powers as master and servant, friends, or neighbors.
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Distribute DebuffThe target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). (Debuff) to alliesin a 2-square diamond radius around self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
A hybrid child of a werewolf and a different race from another world. The physical characteristics of a wolf are evident in its "fangs and tail," and its "hands and feet" are disguised to resemble an animal. However, is the other pair of animal ears real or fake? Apparently, some have seen them twitching. However, if you want to know the truth, you'll have to touch them for yourself. They seem to enjoy playing pranks more than receiving sweets, and will try to cause trouble for those around them whenever they get the chance. They are both hateful and lovable, but no matter what, they still want sweets. To those who summon them and accept their way, they will lend their powers as master and servant, friends, or neighbors.
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Distribute DebuffThe target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). (Debuff) to alliesin a 2-square diamond radius around self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+100~200 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
A hybrid child of a werewolf and a different race from another world. The physical characteristics of a wolf are evident in its "fangs and tail," and its "hands and feet" are disguised to resemble an animal. However, is the other pair of animal ears real or fake? Apparently, some have seen them twitching. However, if you want to know the truth, you'll have to touch them for yourself. They seem to enjoy playing pranks more than receiving sweets, and will try to cause trouble for those around them whenever they get the chance. They are both hateful and lovable, but no matter what, they still want sweets. To those who summon them and accept their way, they will lend their powers as master and servant, friends, or neighbors.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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