[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin Magic range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin Magic range / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 39 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy 1 BuffCopy 1 removable buff from target to caster (Buff) to allieson the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to enemiesin Shot range / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to hit units / 30~60%
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self + Apply Spread 1 BuffSpread 1 removable buff from caster to target (Buff) to allies1 square around self
A dragon referred to as the fire dragon king who is the child of the sun dragon Hreiðmarr. A racial trait allows him to change the age and appearance he is seen by other people as well as gigantify. His current human form is apparently the form he can most naturally take. Fafnir is a treasure nerd who possesses many magical items and is famous in his home area for such. If you can negotiate with him well enough, then it is possible to trade for a one-of-a-kind rarity from him. His specialty is simultaneously handling multiple leylines of energy in the earth known as dragon veins. For example, he can combine two different dragon veins, or split apart one into two. This is the same power the dragon of heaven and earth Tiamat from Babil has. He gets along well with a certain deep sea World Representative for being dedicated to his desires and for being a fellow magician. But in general if they were to actually cross paths, things would end in a way no one could bear to see.
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 3-square cone ahead / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 3-square cone ahead Apply Advantage vs BurnAcquire skill for 3 turns: [Attack Modifier] Deal 1.5x damage to Burn-affected enemies (includes stackables) (Irremovable Buff) to allies1 square around self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 39 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP < 51) Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allieson the left and right of self (If CP > 50) Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to allieson the left and right of self Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to enemiesin Magic range / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+2~4 CP to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self / 50~100% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to hit units / 35~70%
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self + Deal 1.5x damage to ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff)-affected enemies + Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies1 square around self
Fafnir's Sacred Artifact is a dragon vein named after some territory he used to hold. This energy control is equal to the dragons' mass change and is the essence of their being itself. Transforming into a giant dragon is a technique possible through their connection to this resource. Fafnir refers to this as sorcery, but it is fundamentally different to what other races call sorcery. When using it for offensive purposes, Fafnir can scatter the energy into a burst of flames to wipe out swaths of enemies at once. Additionally, he can use his special trait to focus fire all of this energy into one spot for an absurd display of destructive power. He has a special interest different from what heroes do when it comes to a dragonslaying viking that draws fire dragons to himself. He's relatively stingy with his treasures of silver and gold according to a chivalrous thief Transient who has their eye on him because of it.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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