[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-700 HP to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+350~700 HP to alliesbehind self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Move enemiesin a 3-square vertical line around 2 in front, 1 to the right square relative to self 1 square to the left (Total turns 2, 4, 6...) Move enemiesin a 3-square vertical line around 2 in front, 1 to the left square relative to self 1 square to the right / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100%
Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units + Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and alliesdirectly adjacent to self
"This Transient master of binding the unlawful hails from the Land of Wa. In Tokyo, Nobumichi acts as a special agent of the judiciary, working closely with and occasionally against prosecutors and judges as he goes about enforcing the law. Sometimes duty calls him to work counterterrorist and narcotics operations, which leads to clashes with local police on occasion. While his canine features give him the appearance of a police dog, he is a Canine Therian who happens to be a police officer, which is an important distinction to him. However, his canine nature goes hand in hand with his station; of the Eight Dog Warriors, he is the warrior of faith with the peony-shaped mark on his right cheek. To him, being pious means never doing three things: deceiving another, bending one's word, and most importantly, doubting. Lack of doubt in both faith and the law grants him peerless strength, making him as strong or stronger than any other dog warrior as long as he fights as one. In his infancy, he lived the most difficult of lives, and poverty forced his fisherman father to commit poaching in order to provide for him, though any relief was short-lived as his father was soon arrested for his crimes. Rumors abound about a Canis Therian child who is often seen at the crime scenes this noble warrior is dispatched to. The child possesses deductive and observational skills far beyond his years and has a penchant for solving near-cold cases from the shadows. As the dog warrior with the most humble upbringing, he fancies himself the group's big brother, and he has a particular soft spot for his foster brother Kobungo Inuta Yasuyori."
Translated from Japanese
Arrest master Transient from Wa no Kuni. He is a dog police officer and not a police dog, which is a very important distinction to him. Nobumichi is a special law enforcement officer who either works for or against judges and prosecutors as set by the court. Sometimes he's also involved in counterterrorist and narcotics officer duties, which leads to him clashing with the police officers within their ward jurisdictions. Nobumichi is the Hakkenshi of faith, and he has a peony birthmark on his right cheek. Faith means not deceiving others, not breaking your word, and never doubting others. He has strength that comes from never doubting fate or the law, and he will never lose against the other Hakkenshi so long as he fights as a Hakkenshi himself. In the past, Nobumichi's fisherman father was forced to commit poaching to raise him and was subsequently arrested for it. There are frequent rumors that another canine therian child has been seen at the place Nobumichi goes to. Apparently he has distinctly unchildlike reasoning abilities to solve cold cases and pull the truth from the shadows? Nobumichi admits to having the most plebeian upbringing of all the Hakkenshi, so he calls himself the big brother of the group. He really thinks his foster brother Inuta Kobungo Yasuyori is cute.
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-700 HP to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+350~700 HP to alliesbehind self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to hitting units + +50~100 HP to hitting units / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Move enemiesin a 3-square vertical line around 2 in front, 1 to the right square relative to self 1 square to the left (Total turns 2, 4, 6...) Move enemiesin a 3-square vertical line around 2 in front, 1 to the left square relative to self 1 square to the right / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesbehind self / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+500~1000 HP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing StrengtheningWhile user has Blessing: DEF Up by 0.3x for 2 turns (Irremovable Buff) to alliesbehind self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to alliesbehind self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100%
Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units + Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies1 square around self
"Nobumichi's Sacred Artifact is a glimmering Jitte, borrowed from the last dog warrior, which shines like moonlight in the night, creating a beacon that guides in the darkness. The arcs of light it casts expand like a fisherman's net, capturing scoundrels of all stripes with no hesitation. Since he captures without harm, Nobumichi needs not worry about hurting anyone he fights. This has elevated him to head of the Eight Dog Warriors, so long as he fights as one of them, and being head makes him privy to all of their births and fates. His own upbringing as the son of a fisherman is used to excuse the roughness of his speech in private life, although it sometimes slips out when he's on duty. His family likes to say that trouble spreads fast, and he spares no effort when locking down crime scenes to make sure nothing can escape. The number of dog warriors is prominent in this regard, with there being eight spirit orbs scattered throughout the world and eight combined cardinal and ordinal directions. They create a net of destiny, guaranteeing that as long as their prey remains in this world, there is no escape. This System bears a resemblance to the 72 demons of the Lesser Key of Solomon, winning Nobumichi a mix of fascination and hostility from the student prosecutor who stands at the head of that System's demonic ranks."
Translated from Japanese
Nobumichi has a jitte-shaped Sacred Artifact that shines like moonlight bright enough to light one's way at night. The traces of light from its swings can turn into a fisherman's net to capture criminals without fail. It is a blade borrowed from the last Hakkenshi that will not hurt anyone as the blade that shall not kill. If made to fight within the category of the Hakkenshi, he would rank first among them. Nobumichi has heard the rough circumstances of the birth and fates of the other Hakkenshi. In private his speech style is quite rough, which he explains as his plebeian upbringing in a fisherman's family. Sometimes it slips out during his work as a special law enforcement officer. He has his own opinions on on-site blockades, and he is particularly relentless against calamities that threaten to spill outside. The number 8 in the Hakkenshi/Eight Dog Warriors refers to the spirit orbs scattered around the world in All directions. That means that as long as you are in this world you cannot escape the system of the stars, which you can also call the net of fate. It's the same theory the System of Solomon's 72 Pillars is based on. His being on the top of that System hierarchy might be why he draws an almost hostile interest from a certain student prosecutor.