[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) +50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: DEF Down by 3x for 999 turns (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown WeakeningWhile user has Countdown: decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemiesdirectly adjacent to them / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.4x damage to PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 4) Apply Attack Power Reduction (Stackable 7)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 8) Apply Attack Power Reduction (Stackable 8)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 12) Apply Attack Power Reduction (Stackable 9)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]-250~-500 HP to enemiesin a 3-square diamond radius ahead / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemieson the entire board / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + +200~400 HP to alliesin a 2-square diamond radius around self
"World Representative of Kitezh and flag-bearer of its System, which seeks to maintain the perpetuation of all things through a stalwart faith based around diffusion. His name means ""one who strikes and crushes,"" which is symbolically represented by the Millstone he carries. With it, he can exercise his Rule, which allows him to grind down the memories of both himself and others and use the resulting dust to alter the behavior of those around him. This is usually achieved by mixing a little bit of his own memories in with theirs, which has caused a great many people in Tokyo to pledge their undying allegiance to him. He's also used this power to gain some control over or outright commandeer the powerful lightning abilities of certain other Transients. But though the power this Rule grants him is immense indeed, it does come at a price: each and every time he uses it, he chips away a bit of himself, and thus slowly but surely loses his own identity. And there is more to that identity than it seems at first glance, as Perun is also the student owner of an agricultural academy in Tokyo, which offers both full and partial enrollment options, as well as day and night classes. On top of this, he also has a penchant for poetry after a certain incident in his home world spurred his interest in it. In particular, he always seems taken by elegies and funeral dirges, seemingly reminded of the things he himself has lost over the years."
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) +50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: DEF Down by 3x for 999 turns (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown WeakeningWhile user has Countdown: decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemies1 square around them / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 4) Apply Attack Power Reduction (Stackable 7)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 8) Apply Attack Power Reduction (Stackable 8)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self (Total turn 12) Apply Attack Power Reduction (Stackable 9)ATK Down by 0.7x for 999 turns (Irremovable Debuff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]-500~-1000 HP to enemiesin a 3-square diamond radius ahead / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemieson the entire board / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Long Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + +300~600 HP to allies3 squares horizontally, 3 squares vertically, 1 square diagonally away from self
"Kitezh: One of the 23 worlds connected to Tokyo, known for its endless expanses of snow and ice, with more always flitting down from above. Within its frozen wastelands, the fires of individual lives are quickly, easily, and unceremoniously snuffed out, one by one. Thus came into being the faith of Kitezh, which states that even if a single life should wither and break, the greater whole shall carry on, never faltering. And at the core of this faith lies both an anger toward the cold and the constancy of death, as well as a resignation and acceptance of it, along with a strong desire to return to the old ways of taking everything that comes and making it one's own. It's that latter part of the faith that has armed Perun with spoils from his past that now serve as supplemental Sacred Artifacts, including a Spaulder from Olympus and a Thunder Hammer from Yggdrasil. His own Sacred Artifact, however, is a Millstone that can crush and grind any target to dust, which stands as a world pillar of the System of Kitezh. Specifically, the Rule it bears allows him to crush and grind any and all faiths—including his own—and mix them (individually or together) into a perfect whole. Due to the shared ideals of Kitezh's faith and that of the other world of Xanadu, Perun is allied with Xanadu's World Representative, while he stands against the Reserve Representative of Olympus following a past confrontation. Though Perun is never fully allied with anyone, as he cannot hide his reticence when faced with one whose Rule is capable of challenging his authority, even if that one is supposed to be on his side."
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Probably the only good takeaway I can get from this is the based Hastur, Quantum and Surtr illustration appreciation. So glad they hired the former 2 again for last event!!
Shut the fuck up you usless annoying bitches, i just drove them away, so shut your goofy ass up, holy shit, are you so stupid and retarded that you cant help but to taunt them back to keep this stupid shit going on?
are you so angry and butthurt that you think every inconvenience you see is my fault? i dont have an account here so i cant edit things, i dont know how to hack and i can sure as hell say that i am not such a shitty person as to ruin other people's work they do for fucking free for a png i dont like, sorry to not give you more reasons to hate me but i didn't do it. Also, talk like a normal person, you write like a 13 year old that thinks that repeating swear words make you look like a though dude, you could also work on your literary syntax, i dont understand what are you trying to say.
What--? There's no "place to shine" in Dungeons. If you bring Summer Bael in a Dungeon, that means you're trying to level him up. The rest of the team will be units who have Mentor skills and maybe a powerhouse from a friend.
Oh okay, you didn't wished for him to die you just metaphorically wanted him dead because you're fave is not a 5*. That DEFINITELY makes it better. So sorry for jumping the gun on that one.
>>19289
it is not 2021 anymore, smoky was good before everyone became self-sufficient powerhouses, the problem is 6 is too little in dungeons, he would have shined there as he could have be able to cleanse annoying debuffs, but he can only do it for 6 rounds out of 10, he is used in challenges and in and modern blossom farming, but challenges that deal with debuffs are 3 feet underground and blossom and seed farming is so chaotic and fierce that you can't afford to use a mediocre support character and on top of that another support for said character.
dont you see the problem?, using a support to fix a support
what the ever living fuck are you saying?, it was metaphorical, are you so dense you think i was literaly saying i wanted bombom dead???? dude, me hating his designs and drawings and saying that i want other chars to get five star variants instead of his is not in any way the same as wishing he fucking died
Also, shut up, i dont know what you think will happen or if you think lw will fire bombom because of this discussion but it will only end bad for you and everyone here, even if you are right and turns out all you said is true, maybe he is a mediocre artist, maybe he has preferential treatment because he is friends with lead of the company, maybe he has too many units, it does not matter, you are in perun's page, shitting about perun and hating on perun's artist, You will never win this 100 versus 1 you got into, you are only making a hate echochamber that will result in everyone here hating bael fans, and that will result in them hating perun fans in return, so stop it. yeah, it sucks, your favorite character is bad and not as strong as you wanted, while other one you hate is the strong one, the game is not Hard enough to care about power levels, you need to be genuinly trash in this game to be unusable, and i am talking 1 stars levels of bad, and if it helps you cool down your cheeks, maybe it will happen the same thing that happened with seth, maybe bael will get a valentines 5 star 2 years in the future, so please, stop this and let perun fans lust after him without having to look at this nonsensical mess of a fight
What is going on, why are you teaming against me?, it was with comedic intent, in no way you are the ones in the wrong or or being unjust, jeez, one moron goes feral and you belive the one that said a joke about it is telling you that you are bullies and that you should die
>>19287 Dude put a Smoky in the team and your skill rates bitching will be over. Also matches since everyone dies at turn 7 anyway if the battle isnt over by then
the problem is not that it only lasts 6 turns, it is that you need 3 to four turns wasted for the stars to align to have his buffs activate, his rates are so shitty those 6 turns pass and you realize he never did something at all, his utility evaporate as water in a desert
oh wow, so much easier, i only got 3 fucking peruns and still no bael, sorry but the chance of getting a five star you want is better than for a four stars, specially with how there is three 4 stars that share the pity, i get it you got amazing luck, good for you
What's wrong with 6 turns? Are you taking 20 turns finishing a farming stage? I think there's a lot of Skill Rate enhancing buffs out there but I think you just like to look at other people's plate instead of focusing on yours.
>>19277
"why are you telling me about the history of bombom?"
my brother in Christ, you were the one saying LW is best friends with Bombom instead of the fact that he's a big part of the company.
Also the likelihood of you getting Bombom's unit is HIGH because say it with me:
BOMBOM HAS DONE LOTS OF ART IN THE GAME HENCE INCREASING YOUR CHANCE OF GETTING HIS ART
>>19272
why are you telling me about the history of bombom?, i know what they did and that he has been a part of the team since the start.
i am painfully aware of bombom original works since thanks to him a great mayority of the nordic mythos is now comprised of circus freaks that look as if they were melting or as if they had tumors on their bodies, the fact that we have things like hastur, quantum, soz or surtr and then we have 10 diferent characters that have a cube head and the same face but with different hair colors or cronenberg aberrations like andvari or fucking odin that looks as if he was melting is a bad taste joke.
look what he did to jormungandr, the world sepent, turned him into a lego block whose hairline is receding and his "dragon" form looks like a sea monkey, there comes a poin when his art damages the games narrative and looks, how am i supposed to believe that this game is professional while having his characters deformed faces and bodies all over the screen.
i fucking hate that i am only getting bombom dogshit units as profile.... this only makes me more mad, like..... why do all his units are not only ugly but also the same, i cant for the love of my life can tell when i am looking at dagon, jorm, triton, onikawa or kengo, i can only tell by the clothes and hair but aside from that it is almost like looking at artoria faces from fate
>>19272
kamui, xolotl and zhurong didnt get a skevo because they are good and have aged very well, kamui is the worst one of the three and only because there are options better that him, not because he is bad. saru and daikoku got one because they were mediocre at best, that is how it goes, the more dogshit your kit is the more probable it is you get a skevo on the rerun, bael and saru are the ones that have a higher chance of getting a skillevo next year because their kits are a joke, and i hope they do because what the hell is bael supposed to do? he is a leannan sidhe from walmart, apllies buffs after being debuffed at the amazing rate of 30 and 50 percent at max skill level, and only the first 6 turns, dude what the fuck am i supposed to do with that?.
just because sometimes lw is enlightened by divine providence to make the most forgotten and hated characters into the most useful ones does not mean it is the norm, like, yes eita and taromaiti are good but like, 2 out of 100 is not a lot, if you are a 4 star you only can be good at release, like Sbehemoth or Soz, and if you are not it is probable you will stay as trash forever.
Lastly last, not all 4* Skevos are bad. Eita was great after his skevo, def a must-bring on the Ra Mu farming because of his Weakness application. And he's only on top of my head when it comes to utility, I'm sure people who are better at the game could say more 4* that got a banger skevo.
>>19271
Just because an event is reran doesn't mean EVERYONE in the banner gets a skevo. Hell Onsen was reran but Horkeu didn't get his. Your argument is based solely off something that's not guaranteed to win. You're fighting with air right now.
Also, Bombom IS LW. He did all of the in-game art for LW's previous games even before when the team wasn't called LW.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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