[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and alliesbeside or in reverse Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin a 3x2 box behind / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 2 squares / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Thrust range / 30~60%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away enemiesin Slash range by 2 squares / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units + Apply Remove DebuffRemove one debuff (Buff) to alliesin a 3x3 area around the back of self
"A crow tengu Transient from the Land of Wa. Has tanned skin, an outgoing if slightly unruly personality, and a deep love for the town he's been summoned into. Studies at liberal arts-centric Akihabara Academy, with a special focus on traditional crafts which include swordsmithing and kimono-making. In other departments at his school, there are lots of students who are almost obsessively passionate about manga, anime, gaming, livestreaming, illustration, and other such pursuits—all things Akiha Gongen doesn't really understand very well himself, but since so many of his friends are so devoted to them, he tries his best to learn about these seemingly foreign hobbies and activities anyway. He's even willing to take part in some rather risque cosplay if it means getting to know the people around him a bit better! Some have come to call him the Compassionate Black Crow for his devout willingness to understand his friends' passions. Outside of school, he spends his mornings dutifully training with the local Youth Fire Brigade, which helps him maintain his own sense of discipline as well as his chiseled form. He's determined to help protect Tokyo from the many disasters caused by the ever-increasing social unrest that seems to be spreading through the city of late. And indeed, if anyone close to him should ever seek aid, he would immediately jump into action with his Rule, even should that action take him right into a pit of flames. Given the nature of his Rule, however, those with a zest for creative expression often tend to keep their distance from him, many of them afraid of him inadvertently putting an end to their good times."
Translated from Japanese
A karasu tengu Transient from the world of Wa no Kuni. He's a mild gangster who really loves the area he was summoned to and has tanned skin. He attends Akihabara Academy where many creative types go to school, where he takes traditional craft courses in things like swordsmithing and clothes making. There are many other students who attend this school that love the other courses like manga, anime, game distribution, and illustration. He may not understand it much, but Akiha thinks highly of his friends who are so passionate about their favorite things. He is very assertive in trying out somewhat risque cosplay, and his nearby friends often get involved with it. Some of those around him call him the "black crow who's nice to otaku," but of course he doesn't get this. Outside of school, he works hard every morning in training drills as part of his local youth firefighter team and super buff clique. Akiha is enthusiastic about protecting the city of Tokyo with his own hands from the disasters arising from increasing social anxiety nowadays. Should someone close to him ask him for help, Akiha would use his power and jump into the sea of flames to do so. But it's also because of this power that some of the passionate creators around him fear him and distance themselves from him.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and alliesbeside or in reverse Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesin a 3-square horizontal line around the 2nd square behind self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin a 3x2 box behind / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 3 squares / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Shot range / 35~70%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away enemiesin a 3x3 area around the 2nd square in front of self by 2 squares / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self +10~20 CP to allies1 square around self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
/ 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesbeside or in reverse Slash range / 45~90%
Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units + +5~10 CP to alliesin a 3x3 area around the back of self + Apply Remove DebuffRemove one debuff (Buff) to alliesin a 3x3 area around the back of self
"Akiha Gongen's Sacred Artifact is a firefighter's Rope, of the sort used to rescue hapless victims from out-of-control infernos. It's for this reason, in fact, that his existence was split from another's and he was summoned to Akihabara, which was at the time a burned-out wasteland. His Rule of Extinguishing can isolate and immediately snuff out any conflagration, be it physical or mental, and his mastery of this Rule has earned him considerable praise for his rope-handling skills during training at the local Youth Fire Brigade. He prides himself so highly in regards to his mastery of the rope that he cannot help but feel extremely competitive around those who show even remotely similar levels of prowess, irrespective of their age or training status. As an aspiring firefighter, Akiha's Rope is his indispensable partner, yet it is also his undoing in some ways. For you see, this Rope extinguishes any and every fire, including the flame of passion that drives those who are dedicated to their creative endeavors. And as a member of a guild called the Creators, it should be no surprise that this has caused some issues, particularly with their Guild Master. Akiha nonetheless continues to try his best to become a part of his friends' worlds, perhaps in an effort to atone for his past mistakes. One friend in particular has become his go-to best buddy, often relying on Akiha for help creating swords and kimonos to use in cosplay."
Translated from Japanese
Akiha possesses a Sacred Artifact Buddhist symbol of a buddha's work to save people that takes the form of a rope. This is the reason his Divided Spirit was transferred to Akihabara, a place that was once burned down. It has the power to prevent fires, and it does so by catching both physical and spiritual spreading fires and extinguishing them at once. He is able to manipulate this ability at will, and he shows exceptional skill at rope handling in his youth firefighter squad's rescue drills. He seems to feel irritated at rival rope handlers regardless of age differences. As an aspiring firefighter, he regards his rope as a partner and a reassuring special tool, but there is a problem with this. This Sacred Artifact can extinguish the passionate solidarity indispensable to otaku and creative types in an instant as well. Due to this and other things Akiha has some trouble with the Akihabara guild he belongs too, especially the guildmaster. His proactive association with his otaku friends stems from his sense of atonement for that. Maybe. He holds a sense of closeness with a certain cosplayer who relies on him for swords and kimonos.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Non-Burn StrengtheningWhile user does not have Burn: ATK Up by 2x for 999 turns (Irremovable Buff) to self Apply Burn StrengtheningWhile user has Burn: +15 CP/turn for 999 turns (Irremovable Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: -600 HP/turn for 999 turns (Irremovable Debuff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemieson the left and right of them / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Phase turn 2) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self (Phase turn 3) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to alliesin a 3x2 box ahead100px / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to alliesin a 3x2 box ahead100px / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 30~60%
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self + Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units + +300~600 HP to self and alliesin a 2-square diamond radius around self
Akiha Gongen is the representative of the town of Akihabara that was rebuilt from a burnt down field. He is believed to be the gongen incarnation, or manifestation of a rule in other words. Now this summer Akiha Gongen is watching all his school friends working hard on their respective projects while thinking of something. And that something is his pure admiration of their burning passions as they gather in his home town. There are things like fantastical ideas discovered in places without a grain of sand and the sweat sublimated into creations there. It's all so amazing he thinks, and he wishes he could spend time together with those people. With that in mind, Akiha Gongen is a traditional crafts student, which is a bit off from the departments studying anime, manga, cosplay, and video games. Now he's running around the beach trying to build new relations with the nerds and otaku around him, tanning all that extra skin he's exposing. Every season passes on, and every flame eventually goes out. But that's exactly why he knows how precious this burning summer presently is.
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I don't understand because of it's just an Artist draw Shotacon in nude you say him be pedo ? I don't get it. For me Pedo is a Man doing that with kid in " real world " in this case he just draw art and not do any harm to other kid or other people if he do it OK you can talk like that but if he isn't why you say like that ? Any evidence or Any victim ? I'm not pedo but I just don't like people who try to ruin other people in social life it look like a witch hunt... Seriously !? it 2022 dude !
i don't even like shota but you be real obsessed with finding every time an artist draws shota. i mean damn that shit is from 2018?? you really spent time out of your day scrolling all the way back to 2018 on their twitter to find that? Shotas living rent free in your head
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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