Revision as of 06:01, 4 June 2020 by SurtrFan8511(talk | contribs)(Created page with "{{#vardefine:transient en name|The Hero}} {{#vardefine:transient gate|}} {{#vardefine:transient en affiliation|}} {{#vardefine:transient en jingi|}} == {{Star|3}} == {{#varde...")
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.](Phase turn 1) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self (Phase turn 2) Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+100~200 HP to self +3~6 CP to self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
"A young man summoned from Tokyo to the small otherworld realm of Midgard. He seems to have lost a portion of his memories, including his name, as a result of this summoning. Generally cheerful and upbeat, he rarely lets others see him worry. He is honest about his desires and tends to come across as a bit simple-minded. There is not much else that can be said about this individual, for his state of affairs is as varying as the myriad colors of the rainbow bridge, and branches out into just as many possible futures."
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.](Phase turn 1) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self (Phase turn 2) Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.](Phase turn 3) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self (Phase turn 4) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+500~1000 HP to self and alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesdirectly adjacent to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+500~1000 HP to self and alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to self and alliesdirectly adjacent to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 4) +25~50 CP to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.](Phase turns 5, 6, 7...) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
"In Midgard there exists a sword of legend passed down through the ages. It is said that the one who will bring light back to its rusted blade is the Great Hero, an individual destined to banish darkness from the world. When he dons the suit of cobalt-blue armor that he received from Midgard's king, this Hero appears as the embodiment of that legend. He is also destined to inherit a spear carved from a branch of the world tree Yggdrasil. Upon the moment of this inheritance, the Hero will at last be able to take on his Role and Rule as the representative of the world to which he was summoned. At the same time, he may also inherit some of the memories of the weapon's previous owner and their relationships... but that event has yet to come."
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My main wish for this game is that they turn the various kissing CGs from Fantastic Boyfriends into AR Equipment for The Hero and his friends from that game. That would be such a neat touch.
That's because Tsu isn't Yuuji. They kind of rush the explanation but Tsu is as much Yuuji as the MC is Yuuji, they're all the same person from different realities, Tsu just so happened to fall into Yuuji's timeline. When we meet Yuuji, he's specifically upset that Tsu is trying to steal his boyfriend.
After reading the translated story it really upsets me that LW doesn't just come out and say Yuuji (his canonical name) is gay. In his OG game he's looking for a boyfriend, he shows no interest in the few women you do see in the game (outside of the dog lady and it was just more of a casual interest than anything serious), and he makes it clear that he's free enough to admit it to himself. This game seems to imply he's bi because he can hit on women and his flashback doesn't use gender specific pronouns to refer to a childhood crush only saying "you like that kid," which is bs because a translation clearly used male pronouns to refer to them such as the word "guy." I'm all for bi representation but Yuuji isn't the MC.
I kill for a remake of Fantastic Boyfriends. Make it a legit short but sweet mobile JPRG with a more fleshed out combat system that doesn't need to be complex but take a few notes from Dragon Quest and its style of beauty in simplicity. Redo some of the old artwork to show off BomBom improvements over the years, voice acting (if you can pay for it), and sell it globally instead of having it free to pay. I through 10-30 USD at that in a heart beat.
Yeah the guy romanced a Monk, a Red Ogre, A veteran adventurer, a young dragon, an older dragon, an overlord, an Elf/Dwarf hybrid, and a King. In one adventure.
if any want to read a fan translation of the event this characters in you should head over to housamosummaries.blogspot.com or you can just type in housamo summaries and it should come up
Yuugi 2 in his mind scape thing @MC and Yuugi 1: well ??? arent you guys going to give me a motivation speech?? tell me how I can do this and how I shouldnt give up and keep moving forward like in the mangas??
MC and Yuugi 1 both turn to look at each other
MC:nah i'm just kinda yah know , here man
Yuugi: yah im pretty sure neither of us have any clue why like any of us are here...btw just who are you anyway?
Orgus can provide buffs to near by units by either moving or attacking but he can't do both on the same turn. The attacking one has slightly worse odds of triggering then the movement one. Have Orgus as the leader so that his attacks can trigger the 4 star hero's first two skills. When you can use the hero to position Orgus to get multiple hits or need to heal Orgus, move the hero. If can't get more than on hit or expecting a bid hit, move Orgus or the extra defense.
what do you mean female MC? this games known for always sticking to the m/m appeal and never beating around the bush of MCs gender either, with no fear of being banned in any country idk what youre talking about
>>6605
Basically his damage grows exponentially the first 4 turns of the phase. If he gets all 4 buffs he ends up with a multiplier of 63.36. If his CS goes off on turn 4 he ends up dealing a little over 80K damage unseeded to everything on the field that isn't valiant element
which would still take 40k.
This is doubled if the target has any of the listed skill and doubled again if the SA lv is at 100.
If the CS doesn't go off you are still dealing 124K damage just not to the full board.
After turn 4 He goes into a support role of healer and cleanser.
Sure there are more consistent offensive units but he is fun.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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