Difference between revisions of "Battle System"
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== Boost Function == | == Boost Function == | ||
Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects: | Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects: | ||
{| class="wikitable | {| class="wikitable floatright" | ||
|+ Summer Festival Consumables | |+ Summer Festival Consumables | ||
! Item | ! Item | ||
Line 149: | Line 126: | ||
| 刀の形をした串が付いた、警察学校の剣術師範オススメの軽食。怪しいパワーで攻撃力が永続大アップ! | | 刀の形をした串が付いた、警察学校の剣術師範オススメの軽食。怪しいパワーで攻撃力が永続大アップ! | ||
| Improves ATK | | Improves ATK | ||
|- | |- | ||
| {{Item:シャバ甘アンズ飴}} | | {{Item:シャバ甘アンズ飴}} | ||
| 歌舞伎町ギルド・スズカのひそかな大好物。元ヤンパワーでHPが永続大回復! | | 歌舞伎町ギルド・スズカのひそかな大好物。元ヤンパワーでHPが永続大回復! | ||
| {{Status effect|回復}} every turn | | {{Status effect|回復}} every turn | ||
|- | |- | ||
| {{Item:豪開!かち割り氷}} | | {{Item:豪開!かち割り氷}} | ||
| 警察学校生のタヂカラオが作った、カチ割り氷。故郷の岩戸をイメージした代物。お祭好きパワーで弱体反射効果を永続付与! | | 警察学校生のタヂカラオが作った、カチ割り氷。故郷の岩戸をイメージした代物。お祭好きパワーで弱体反射効果を永続付与! | ||
| {{Status effect|弱体反射}} | | {{Status effect|弱体反射}} | ||
|- | |- | ||
| {{Item:任侠印のたこ焼き}} | | {{Item:任侠印のたこ焼き}} | ||
Line 165: | Line 139: | ||
| {{Status effect|CP増加}} every turn | | {{Status effect|CP増加}} every turn | ||
|- | |- | ||
|} | |||
{| class="wikitable" | |||
|+ Christmas 2017 Consumables | |||
! Item | |||
! Effect | |||
! Icon | |||
|- | |||
| Mince Pie | |||
| +50% ATK | |||
| [[File:クリスマス-フード-ミンスパイ.png|100px]] | |||
|- | |||
| Pizza | |||
| Nullifies status effect | |||
| [[File:クリスマス-フード-ピザ.png|100px]] | |||
|- | |||
| Grilled Turkey | |||
| +10 CP every turn | |||
| [[File:クリスマス-フード-鶏の丸焼き.png|100px]] | |||
|- | |||
| Yule Log / bûche de Noël | |||
| +400HP every turn | |||
| [[File:クリスマス-フード-ブッシュドノエル.png|100px]] | |||
|} | |} | ||
Revision as of 01:08, 8 July 2018
Tokyo Afterschool Summoners' uses a battle system similar to a very basic turn-based strategy game. All information about it can be found on this page.
Battle Screen Summary
Item | Description |
---|---|
1. Menu Button | Pulls up a basic menu that lets you quit the current mission. |
2. Battle Speed | Change the battle speed, from 1x to 3x. |
3. Area Name(?) | Self-explanatory. |
4. Element Cycles | Summarizes elemental weaknesses. See below for more info. |
5. Phase Number | Shows which phase you are currently on. Most missions consists of 4 battles, or phases. |
6. Unit List | Shows all of the units you currently command. You can have 2 more in reserve if any fall to 0 HP. |
7. Unit Info | Shows unit's HP, Charge level, Weapon type and element, as well as their name. |
8. Unit Status | Shows any Buffs or debuffs on the unit. Debuffs are displayed in blue and buffs in red. |
9. Support Unit | Unit borrowed from a friend or a random person online before starting the mission, friend's unit can gain cp whereas random's unit cp is locked. |
10. Timer | Shows amount of time you have once you start moving a unit until the end of your turn. |
11. Danger Area | Any square marked in red belongs to the enemy. Your units cannot move here. |
12. Safe Area | Any square marked in blue belongs to the player. Your units can move anywhere within here. |
Basics of Battle
Most missions in Tokyo Afterschool Summoners requires you to fight a 4-phase battle against CPU-controlled enemy units. The player and enemy alternate turns, starting with the player, moving units around and attacking opposing units until all units on one side are defeated.
- If the player's units are all defeated, you can either fail the mission and quit out or refresh your units at the cost of a rainbow gem.
- If the enemy's units are all defeated, the player moves onto the next phase, or if it is the last phase, finish the mission and collect your rewards.
Each turn consists of two parts: Movement and Attack.
- During Movement, you can move one of your units to another area adjacent to it, including diagonals, so long as it is within the Safe Area.
- During Attack, each of your units will attack any enemy within their attack range in order starting from the topmost unit in your unit list, ordering your units correctly can be important to make the most of skills that activate when attacking. See the Weapons and Elements for more details.
Once both parts have been completed, the turn ends, and the opposing player begins their turn.
Advanced Battle Information
During Movement, it is possible to move multiple units at once. Simply move a unit into a space that another unit occupies, and the two will trade places. By keeping a unit in a central position, it is possible to move many units at once into strategic positions. It is also possible, although difficult, to move a unit two cells away without swapping with another unit and to a diagonally-adjacent cell (For example, moving to the north-east without "touching" the north or east space).
Units with smaller ranges can have trouble hitting enemies in back rows. However, the Danger Area shrinks and grows to however far there are enemies. If you take out all the enemies in the front row, that area can be yours to control if no enemies occupy it at the start of your next turn. Use this to your advantage if you plan on using a lot of Blow or Slash users. Note that enemies can take advantage of this too, so if you need to run and heal, enemies will start to occupy your area.
As a follow up to the above, if you're fighting on a wide battle field with a lot of Blow and Slash enemies, clear out all the enemies on one side, then stick a unit to maintain your safe area, while Shot units pick off all the other units on the other side of the field safely from rows further back. The enemy will have to go across the entire field to damage anything, which is valuable time you can spend killing them for free instead.
Each time one of your units attacks or gets attacked, its CP% raises a little bit. Once it reaches 100%, the following turn that unit will use their charge attack instead of their regular attack. Note that you cannot stop a unit from using its charge attack if its CP is at 100%, so if you want to save it for a later turn, you need to move it to a position where it attacks no enemies. Charge attacks can also have a different range than normal attacks, such as 3* Cusith's charge attack having Magic range, even though his normal attack has Blow range. CP can also be charged from certain status buffs to allow you to use them more frequently.
Buffs and debuffs applied to your units can be viewed in depths by tapping their icon in the team list, you can also check ennemy units by tapping and holding them.
Stats
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
Seed
HP Seed |
ATK Seed |
Level and Skill Seed |
Seeds are geared towards increasing stats of all variants of a unit.
So far, there's HP Seed, ATK Seed, Level Seed, and Skill Seed.
Each Seed increases their correlated stat (that is, HP stat increase, ATK stat increase, card Level increase, and Skill Activation Percentage increase).
A single Seed will increase its correlated stat by one, while the double Seed raises a stat by three, yet the triple Seed increases by ten.
HP Seed and ATK Seed seeds do not require any special conditions for the unit, while Level Seed requires the unit to be at absolute max level (implies max Limit Break), and Skill Seed requires Skill Level 100.
Currently, the limit to how much HP and ATK can be raised by Seeds is 1000 points each, while Level Seed and Skill Seed can only increase their correlated stat by 10.
Sacred Artifact Level
Units have an additional level parameter: Sacred Artifact level, which determines the strength of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate s increase this level by 20, s increase by 5, and the remaining lower rarities merely increases by 1.
Relationships
Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; moving a unit adjacent to another with a relationship (love/like/dislike/rival) to or from said moved unit will grant buffs to the source of the relationship. Each buff will last for 3 turns.
Relation | Effect |
---|---|
Love |
+300 HP at the end of turn |
Like |
+10% skill activation rate |
Dislike |
Small attack up (x1.1 multiplier) |
Rival |
+5-7 CP generation at the end of the turn |
For examples:
- moving Nomad adjacent to Macan will give Macan the Friendship buff (since Macan likes Nomad) and Nomad the Anger buff (since Nomad dislikes Macan).
- moving Gunzo adjacent to Ashigara will grant Gunzou the Friendship buff, but Ashigara won't get any buff.
Boost Function
Starting with the 2017 Christmas Event, it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects:
Item | Description | Effect |
---|---|---|
Yakisoba | ノブハルお手製の焼きそば。暑さに負けないスタミナの付く具がもりだくさん。応援団パワーでスキル発動率が永続大アップ! | Improves skill activation rate |
Swordsman Frankfurt | 刀の形をした串が付いた、警察学校の剣術師範オススメの軽食。怪しいパワーで攻撃力が永続大アップ! | Improves ATK |
Sweet Anzu Candy | 歌舞伎町ギルド・スズカのひそかな大好物。元ヤンパワーでHPが永続大回復! | [[|No name provided .]]No description provided. (Unknown) every turn |
Crushed Ice | 警察学校生のタヂカラオが作った、カチ割り氷。故郷の岩戸をイメージした代物。お祭好きパワーで弱体反射効果を永続付与! | Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) |
Takoyaki | 歌舞伎町の相談役が故郷の名物、タコをたっぷりつかったまんまるタコ焼き2個セット。化けダヌキパワーでCPが永続大アップ! | [[|No name provided .]]No description provided. (Unknown) every turn |
Item | Effect | Icon |
---|---|---|
Mince Pie | +50% ATK | |
Pizza | Nullifies status effect | |
Grilled Turkey | +10 CP every turn | |
Yule Log / bûche de Noël | +400HP every turn |
Weapons and Energies
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage. Furthermore, each weapon type attacks in a different range. The weapon types, damage multipliers, and ranges are listed below:
Weapon Type | Range | Multiplier |
---|---|---|
Blow (Fist) | 1 space in front of unit | 1.0x base attack |
Slash (Sword) | 3 spaces in front of unit horizontally | 0.45x base attack |
Thrust (Spear) | 2 spaces in front of unit vertically | 0.55x base attack |
Shot (Bow) | 3 spaces in front of unit vertically | 0.45x base attack |
Magic (Magic Rod) | 5 tiles in a plus (+) shape in front of unit | 0.28x base attack |
Snipe (Gun) | 5 spaces in front of unit vertically | 0.28x base attack(?) |
Furthermore, energies (attributes, elements) also multiply damage. Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage. There are 5 main energies in the game, FIRE, WATER, WOOD, AETHER, and NETHER, with 3 special energies: INFERNAL, VALIANT, and ALL-ROUND. Strengths and weaknesses of these energies are listed in the table below:
Energy | Advantages | Disadvantages | Notes | |
---|---|---|---|---|
FIRE | WOOD | WATER | Damage doubled when advantageous, while damage is halved when disadvantageous. | |
WATER | FIRE | WOOD | ||
WOOD | WATER | FIRE | ||
AETHER | NETHER | Damage dealt and received are multiplied by 2x when advantageous/disadvantageous. | ||
NETHER | AETHER | |||
INFERNAL | FIRE, WATER, WOOD, AETHER, NETHER | Damage dealt and received are multiplied by 1.5x when advantageous/disadvantageous. | ||
ALL-ROUND | Consult the notes below for details. | |||
VALIANT |
ALL-ROUND has no relationships, so no energy-based damage multipliers apply.
VALIANT has special properties for the five main energies: FIRE, WATER, and WOOD are dealt halved damage, while damage from AETHER and NETHER is halved. VALIANT is advantageous against INFERNAL .
The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier.
Pre-Quest Information
You can view quest information by long-pressing on a quest in the main screen.
With this, you can view:
- quest name
- field size (rows and columns)
- possible item drops
- first completion reward
- possible enemies encountered
beforehand, to determine what team is best for the quest.
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