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| |phases=3 | | |phases=3 |
| |drops-1= | | |drops-1= |
| | * {{Weapon|Pierce}} {{Item|Soul}} ({{Item|Super}}) |
| * {{Item:マウンテンゼリー}} x50 | | * {{Item:マウンテンゼリー}} x50 |
| * {{Item:マウンテンゼリー}} x40 | | * {{Item:マウンテンゼリー}} x40 |
Revision as of 13:55, 6 May 2018
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Duration
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May 2nd, 2018 @ 20:00 ->
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Gacha Duration
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May 1st, 2018 @ 18:00 -> May 28th, 2018 @ 15:59
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Event Details
Following on their reprinting of other Event Shop units in a whole new event (Yule and Sitri), LifeWonders will hold a new event to allow players to get Zao.
For this event:
- Another event shop where you can exchanged Energy Bars and Mountain Jelly for Limit Break materials and Boosts for both WOOD and INFERNAL as well as Coins and Lil' Salomon Tickets. It's noted that Energy Bars are for Limit Break materials and Mountain Jelly are for Skill enhancements.
- Formations can play a huge role in battles; before starting a quest, you can select a specific party formation. By arranging your units in the selected formation, additional effects can apply.
- New buff: LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), that increases damage as HP approaches zero.
- A reprint of Hot Springs bonus quests
- A gacha introducing Zao (Gendarme), a new INFERNAL unit: Durga, and two new limited variants: Ikutoshi and Shuten.
- A very vague mention of a "Time-Limited Special Quest".
- Ikutoshi, Shuten, Ibaraki, Ashigara, Chernobog, Kagutsuchi, Kyuma and Gunzo will all be getting skins for their versions. These units will also receive a rate-up in the gacha, as they have event-relevant skills.
Formations
Like the boost function for Christmas 2017, you select from a list of formations before battle. To activate them, you simply arrange your units in the order given; however, the Leader must be in the Leader spot. To make up for this, the buffs apply for the rest of the phase, leaving you free to move your units and apply more buffs to other units.
Below is a list of formations, what they do, how to do them, and a slight note. These are unavailable beginning this event, as they are unlocked by clearing future Event Main Quests.
Translated List
Name
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Formation
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Effect
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Tagline
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Column Walking
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Leader: damage given increase Member: damage received reduction
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...きちんと列をなして歩けば怖いものなしだぞ!後輩!
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Traverse
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Leader: damage given increase Member: damage given increase
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---さぁカニ歩きだ!後輩!
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These formations and effects will be added when announced.
Main Quest
These quests are one-time only, so their event shop item ratios aren't important to calculate.
Like regular Main Quests these quests aren't repeatable.
Distant Gendarme Prologue
No Battle.
Distant Gendarme 1
Part 1
Level
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10
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Required Stamina
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5
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Rank XP Given
|
50
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10 per stamina
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Card XP Given
|
50
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10 per stamina
|
Board size
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3x4
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Award
|
Transient Stone x1
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(Possible) Enemies
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Drops
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Phase 1
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|
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Phase 2
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|
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Part 2
No Battle.
Distant Gendarme 2
Part 1
Level
|
15
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Required Stamina
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5
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Rank XP Given
|
75
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15 per stamina
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Card XP Given
|
75
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15 per stamina
|
Board size
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3x4
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Award
|
Transient Stone x1
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(Possible) Enemies
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Drops
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Phase 1
|
|
|
Phase 2
|
|
|
Part 2
Level
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15
|
Required Stamina
|
5
|
Rank XP Given
|
75
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15 per stamina
|
Card XP Given
|
20
|
4 per stamina
|
Board size
|
3x4
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Award
|
Transient Stone x1
|
|
(Possible) Enemies
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Drops
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Phase 1
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- Column Walking Formation x1
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Phase 2
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Free Quest
These quests can be repeated as much as you want. Each quests has a Rank XP to Stamina ratio (as always with quests) and their main event-item drop per stamina ratio (maxima do not factor in skill multipliers).
Again, it's heavily advised to wait for all the Free Quests to release before any intense Stamina Drink consuming farming, as better item per stamina quests are guaranteed to follow.
Wanderwogel Conflict
These quests focus on yielding Energy Ball more, so units with Athlete, Mountain Conquerer (+10%), Rise to Full Height, Wielder of Adamantite (+20%) are preferred.
Each unit will multiply the quantity dropped between 10% and 20% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 130%).
Introductory
Energy Ball per Stamina
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6 per stamina
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Mountain Jelly per Stamina
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6 per stamina
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Level
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1
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Required Stamina
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5
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Rank XP Given
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36
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7.2 per stamina
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Card XP Given
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65
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13 per stamina
|
Board size
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3x4
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Award
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Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
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- FIRE Boost (M)
- Energy Ball x10
- Energy Ball x10
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Phase 2
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|
- Energy Ball x10
- Mountain Jelly x10
- Mountain Jelly x10
- Mountain Jelly x10
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Elementary
Energy Ball per Stamina
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10 per stamina
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Mountain Jelly per Stamina
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2 per stamina
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Level
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15
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Required Stamina
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5
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Rank XP Given
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66
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13.2 per stamina
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Card XP Given
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80
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16 per stamina
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Board size
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3x4
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Award
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Transient Stone x1
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Enemies
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Drops
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Phase 1
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- WOOD Boost (M)
- Energy Ball x10
- Energy Ball x10
- Energy Ball x10
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Phase 2
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|
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Phase 3
|
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- Energy Ball x10
- Mountain Jelly x10
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Intermediate
Energy Ball per Stamina
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15 per stamina
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Mountain Jelly per Stamina
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4 per stamina
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Level
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25
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Required Stamina
|
10
|
Rank XP Given
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195
|
19.5 per stamina
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Card XP Given
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215
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21.5 per stamina
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Board size
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3x4
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Award
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Transient Stone x1
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Enemies
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Drops
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Phase 1
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- INFERNAL Boost (L)
- Energy Ball x30
- Energy Ball x20
- Energy Ball x20
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Phase 2
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|
- Energy Ball x20
- Mountain Jelly x20
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Phase 3
|
|
- Energy Ball x20
- Energy Ball x20
- Energy Ball x20
- Mountain Jelly x20
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Advanced
Energy Ball per Stamina
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18.666666666667 per stamina
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Mountain Jelly per Stamina
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0.66666666666667 per stamina
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Level
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35
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Required Stamina
|
15
|
Rank XP Given
|
386
|
25.733 per stamina
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Card XP Given
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400
|
26.667 per stamina
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Board size
|
5x4
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Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- FIRE Boost (G)
- Energy Ball x50
- Energy Ball x40
- Energy Ball x30
|
Phase 2
|
|
- FIRE Boost (G)
- Energy Ball x50
- Energy Ball x30
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Phase 3
|
|
- FIRE Boost (G)
- Energy Ball x30
- Energy Ball x30
- Energy Ball x20
- Mountain Jelly x10
|
Super
Energy Ball per Stamina
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16.5 per stamina
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Mountain Jelly per Stamina
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2 per stamina
|
Level
|
45
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Required Stamina
|
20
|
Rank XP Given
|
600
|
30 per stamina
|
Card XP Given
|
620
|
31 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- WOOD Boost (G)
- Energy Ball x60
- Energy Ball x40
- Energy Ball x40
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Phase 2
|
|
- Thrust Soul (L)
- Energy Ball x60
- Energy Ball x40
- Mountain Jelly x40
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Phase 3
|
|
- Energy Ball x50
- Energy Ball x40
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Battle of Gendarme
These quests focus on yielding Mountain Jelly more, so units with Mountain Dweller (+10%), Driver (20%), and Hiker (+30%) are preferred.
Each unit will multiply the quantity dropped between 10% and 30% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 110%).
Beginner
Energy Ballper Stamina
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6 per stamina
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Mountain Jelly per Stamina
|
8 per stamina
|
Level
|
20
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Required Stamina
|
5
|
Rank XP Given
|
67
|
13.4 per stamina
|
Card XP Given
|
88
|
17.6 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Mountain Jelly x10
- Mountain Jelly x10
|
Phase 2
|
|
- Mountain Jelly x10
- Energy Ball x10
- Energy Ball x10
|
Phase 3
|
|
- Mountain Jelly x10
- Energy Ball x10
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Intermediate
Energy Ballper Stamina
|
1.5 per stamina
|
Mountain Jelly per Stamina
|
13 per stamina
|
Level
|
30
|
Required Stamina
|
10
|
Rank XP Given
|
203
|
20.3 per stamina
|
Card XP Given
|
233
|
23.3 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Mountain Jelly x30
- Mountain Jelly x20
- Mountain Jelly x20
|
Phase 2
|
|
- Mountain Jelly x20
- Energy Ball x15
|
Phase 3
|
|
- Mountain Jelly x20
- Mountain Jelly x20
|
Advanced
Energy Ballper Stamina
|
0.66666666666667 per stamina
|
Mountain Jelly per Stamina
|
16.666666666667 per stamina
|
Level
|
40
|
Required Stamina
|
15
|
Rank XP Given
|
396
|
26.4 per stamina
|
Card XP Given
|
410
|
27.333 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Thrust Soul (G)
- Mountain Jelly x50
- Mountain Jelly x40
- Mountain Jelly x30
|
Phase 2
|
|
- Mountain Jelly x50
- Mountain Jelly x30
|
Phase 3
|
|
- Thrust Soul (G)
- Mountain Jelly x30
- Mountain Jelly x20
- Energy Ball x10
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Event Shop
Note: Zao and quantities depends on their Sacred Artifact level as in, you cannot exceed Sacred Artifact Level 100.
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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