[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Thrust range / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60%
"One of several bodyguard Transients who protect VIPs and important sites, but were won over by your strength and charisma, and signed a contract with you as their new employer. Wielding Sacred Artifacts that look like heavy artillery, they excel at controlling the battlefield from afar and are often recruited to work in teams, also making them exceptional at aiding their allies. With those unflinching facades and communications visors, they have quite the intimidating presence."
Translated from Japanese
Secret Service Transients who are charged with guarding VIPs and defending facilities. They were drawn to the protagonist's strength and personality and signed on a contract with them as their new employer. They control a Sacred Artifact in the form of heavy weaponry, and they excel in fighting by suppressing enemies at a distance. As they are often assigned duties in a team, they also excel at covering for their allies. On the job their expression is ever unflappable, and with the visors they wear that double as communication devices they give off an overpowering mood.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Thrust range / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60%
"One of several bodyguard Transients who protect VIPs and important sites, but were won over by your strength and charisma, and signed a contract with you as their new employer. Wielding Sacred Artifacts that look like heavy artillery, they excel at controlling the battlefield from afar and are often recruited to work in teams, also making them exceptional at aiding their allies. With those unflinching facades and communications visors, they have quite the intimidating presence."
Translated from Japanese
Secret Service Transients who are charged with guarding VIPs and defending facilities. They were drawn to the protagonist's strength and personality and signed on a contract with them as their new employer. They control a Sacred Artifact in the form of heavy weaponry, and they excel in fighting by suppressing enemies at a distance. As they are often assigned duties in a team, they also excel at covering for their allies. On the job their expression is ever unflappable, and with the visors they wear that double as communication devices they give off an overpowering mood.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Thrust range / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60%
"One of several bodyguard Transients who protect VIPs and important sites, but were won over by your strength and charisma, and signed a contract with you as their new employer. Wielding Sacred Artifacts that look like heavy artillery, they excel at controlling the battlefield from afar and are often recruited to work in teams, also making them exceptional at aiding their allies. With those unflinching facades and communications visors, they have quite the intimidating presence."
Translated from Japanese
Secret Service Transients who are charged with guarding VIPs and defending facilities. They were drawn to the protagonist's strength and personality and signed on a contract with them as their new employer. They control a Sacred Artifact in the form of heavy weaponry, and they excel in fighting by suppressing enemies at a distance. As they are often assigned duties in a team, they also excel at covering for their allies. On the job their expression is ever unflappable, and with the visors they wear that double as communication devices they give off an overpowering mood.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Thrust range / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60%
"One of several bodyguard Transients who protect VIPs and important sites, but were won over by your strength and charisma, and signed a contract with you as their new employer. Wielding Sacred Artifacts that look like heavy artillery, they excel at controlling the battlefield from afar and are often recruited to work in teams, also making them exceptional at aiding their allies. With those unflinching facades and communications visors, they have quite the intimidating presence."
Translated from Japanese
Secret Service Transients who are charged with guarding VIPs and defending facilities. They were drawn to the protagonist's strength and personality and signed on a contract with them as their new employer. They control a Sacred Artifact in the form of heavy weaponry, and they excel in fighting by suppressing enemies at a distance. As they are often assigned duties in a team, they also excel at covering for their allies. On the job their expression is ever unflappable, and with the visors they wear that double as communication devices they give off an overpowering mood.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Thrust range / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60%
"One of several bodyguard Transients who protect VIPs and important sites, but were won over by your strength and charisma, and signed a contract with you as their new employer. Wielding Sacred Artifacts that look like heavy artillery, they excel at controlling the battlefield from afar and are often recruited to work in teams, also making them exceptional at aiding their allies. With those unflinching facades and communications visors, they have quite the intimidating presence."
Translated from Japanese
Secret Service Transients who are charged with guarding VIPs and defending facilities. They were drawn to the protagonist's strength and personality and signed on a contract with them as their new employer. They control a Sacred Artifact in the form of heavy weaponry, and they excel in fighting by suppressing enemies at a distance. As they are often assigned duties in a team, they also excel at covering for their allies. On the job their expression is ever unflappable, and with the visors they wear that double as communication devices they give off an overpowering mood.
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Hecking red mobster, I've wasted like more than 200000 ally points to get him, I've got his other cousins every single of them EXCEPT HIM, god what a troll is the panther
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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