[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract self by 1 square Attract enemiesin Shot range by 1 square / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self / 20~40% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self and allieson the left and right of self Apply Remove DebuffRemove one debuff (Buff) to allieson the left and right of self / 35~70%
Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and alliesdirectly adjacent to self
"A Transient from the World of the Old Ones who seems to be perpetually stuck in a fit of manic laughter. His Sacred Artifact, a gleaming metallic arm, can take hold of lightning as if it were a corporeal object, and with his Rule, he can manipulate it just as an ordinary human might manipulate string. Through this, he's able to swing across the sky by grabbing onto beams of celestial light. Not only that, but by taking advantage of the speed of light for travel, he's able to escape even the deepest, darkest abyss with incredible ease. He's known as the One Who Captures, and is also called the Lord of the Great Abyss in his home world. His body is enveloped by demonic familiars with black, rubber-like skin, which allows him to operate as a self-proclaimed ""dark hero"" while keeping his true form hidden. He comes onto the scene from high above, absconding with anything and everything he fancies, including people. Those who've known him for a long time unanimously claim he's not the person he once was—someone sagacious and calm—having become the polar opposite. The reason for this is his existence both as Nodens... and as another. The answer to the riddle of his multiplicitous existence is buried deep within the memories of a Transient from another world—another Nodens of a wildly different disposition."
Translated from Japanese
Transient from the world of Old Ones who is always laughing maniacally. His shining silver arm Sacred Artifact has the power to seize lightning and handle it as though it were thread. By using this, he can grab the light hanging from the sky as though it were a vine and swing himself around. The speed of that flexibility makes it easy for him to escape from the bottom of any abyss. Depending on his home world, his name means either the Catcher or the Lord of the Great Abyss. He is a dark hero who makes secret moves and covers his body with a night ogre familiar that has skin like dark rubber to conceal his identity. He appears from the sky and indiscriminately abducts anything that catches his fancy. But all who know Nodens from his homeworld have one thing in common to say: "he used to be wise and calm, but now he seems like a different person." He is somehow both Nodens and not Nodens. This is due to a memory fragment of another Nodens from a different world.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract self by 3 squares Attract enemiesin Snipe range by 3 squares / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Move self 1 square to the left (Total turns 2, 4, 6...) Move self 1 square to the right / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hitting units and enemiesdirectly adjacent to them / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies2 squares to the left and right of self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self and allies2 squares to the left and right of self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to allies2 squares to the left and right of self / 45~90%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness Resistance StrengtheningWhile user has Darkness Resistance: +10% skill activation rate for 999 turns. (Irremovable Buff) to self Apply Darkness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Darkness / 100% (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Darkness / 100% (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 40~80%
Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units + Deal 1.5x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and alliesdirectly adjacent to self
"Within his body, clad in armor as dark as night, coexist two identities. One of them is that of Nodens, a Transient from the World of the Old Ones. The other is Nuadha, a Transient from the world of Tir na Nog. The presence of two identities in one mind makes this singular being less singular, and thus severely unstable, with each identity perpetually vying for dominance over the other. It's for this reason Nodens defaults to a fatigued, faceless form: that of the Nightgaunts, who are known to possess the dreams of others. However, on the rare occasion that both identities within him share a common intention, he once more displays the wise composure he was previously known for. As one who claims the abyss to be his domain, he feels a sense of admiration toward any who can confront it without fear. Some have also noted his affection toward a particular person, seemingly just for being an enemy to his enemy. He feels a strong sense of fear toward those who, like him, conceal their true selves deep within."
Translated from Japanese
Within the man coated in armor as dark as night are two different personalities. One is the Transient Nodens from the world of Old Ones. The other is the Transient Nuada from the world of Tir na Nog. Due to certain reasons the two personalities are coexisting in one body. Due to that his mind is highly unstable as both personalities struggle and vie for control of the body. Due to that, a dark, faceless, too skinny night ogre's personality that haunts dreams appears. But when the two personalities agree on a goal, his original wise manner can be displayed. As the Great Lord of the Abyss, he approves of those who challenge things head on without hesitation. He is also rumored to approve of others under the idea of 'the enemy of my enemy is my friend.' He is always afraid of those who resemble yet don't resemble him.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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