[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10%
"He attends an academy in Ueno popular among Therian transients, particularly the furry type. He's a bit of a crybaby, but his usual cheerful and very friendly nature makes him very likeable. Before he was summoned, he was kept as a guard dog by the fairy Gruagach, who was Cu Sith's Summoner, but also his father, brother, and irreplaceable family. However, his former master is now nowhere to be found."
I'm Cusith. Um, I hope we can be friends. What would you like to do?
Beginning of Battle
I won't let you pick on my friends.
Move
Mhm!
Attacking
I'm not gonna cry.
Skill Activation
Master's always looking out for me...
Hit (minor)
I won't lose.
Hit (major)
Wah!
Charge
Something like this... You're terrible... Just go away... Uuu.. UuAAAAAAHH!!
Victory
Was I able to get just a little bit stronger...? Uu.. uuu~!
KO'd
Why... The tears won't stop...
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Investigation File
Affiliation: ???????
A gentle dog beastman attending an academy in Ueno, where many beastmen from the various worlds study. Although he's a bit of a crybaby, his bright disposition and cheerful, friendly personality make him well liked among his peers. Before being summoned to Tokyo, he served as a guard dog to a fairy lord presiding over fortune and good luck, Guraghach. Although he was Cusith's master by title, he was also a father, and older brother, and irreplaceable family. However, he passed on some time ago.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Apply Evasion ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Evasion / 100% (Buff) to enemiesin a 3x3 area around the 2nd square in front of self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 10~20% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 20~40% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesdirectly adjacent to self / 45~90%
"The Sacred Artifact given to Cu Sith is a Scarf with a prayer for his happiness woven into it and a Rule that brings good fortune. The memories of his previous master are warm and always bring tears to his eyes, along with a little howling when he thinks of them during sad times. Cu Sith's howls have the power of eliciting empathy. When people hear those sad cries, their aggressive impulses are suppressed. The third cry, however, will become physical shockwave that blasts all who are within range."
Cusith's sacred and most treasured possession is his scarf; knit by Guraghach as a lucky charm, with a prayer that his soft-hearted guardian live a happy life. When alone, the sight of the scarf sometimes brings him back to memories of living with his former lord, the good times and the bad, and he can't stop the tears from welling up. Cusith's voice has the ability to resonate with emotions; those who hear it with ill intent in their heart are forcibly repelled. The third howl creates a powerful physical shock capable of blowing away almost anything.
Cusith's character borrows heavily from the mythology of Cu Siths, a type of dog fairy in Scottish legend. Like the character, Cu Sith were depicted as guardians to the fae realm. His Third Howling charge skill reflects the ability Cu Siths were most noted for: a terrible howl that could strike a man dead from terror if he did not escape before hearing the third.