[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-30~-60 CP to hit units / 50~100%
"A hot-blooded ninja from the Land of Wa. Jiraiya is the pseudonym he assumes when he acts as a chivalrous thief. He is a jovial and openhearted nice guy (self-proclaimed). He distributes the money and treasures he steals from evildoers among the poor. He, himself, is constantly short on money and lives in abject poverty at a temple. He will accept any job for food and strongly respects heroes who endeavor to bring happiness to others."
A hot blooded, gutsy ninja who appeared from the Wanokuni gate, Jiraiya is an alias he uses in his activities as a noble thief, and not his true name. He's a (self-proclaimed) kind, honest and lively fellow who steals gold and other valuables from the wealthy to redistribute to the poor. He himself lives a humble life freeloading at a local temple in utter poverty, and will take on just about any job for rice. Jiraiya likes to spread happiness to those most in need of it, and feels favorable to like-minded people.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-30~-60 CP to hit units / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesdirectly adjacent to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units and enemieson the left and right of them / 25~50%
"The magical powers of the toad allow him to transcend humanity and the proof is in his horn that resembles that of a horned toad. Through the ninja garb he dons, woven from the great toad's whiskers, he can summon that giant toad of legend. He can also turn the scarf around his neck into a toad's tongue to capture this enemies. He suffers an innate fear of people who resemble snakes and have a strange sort of tenacity."
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Investigation File
Affiliation: ???
He has power many times that of a normal human thanks to the power of Gama, his horns serving as proof of his bond with the great horned toad. The great Gama's whiskers are woven into his stealth gear, allowing Jiraiya the power to summon giant toads as needed. The scarf around his neck, too, is a manifestation of the toad and can grapple opponents like a tongue. Jiraiya instinctively despises snakes.
Jiraiya's name and toad motif draw inspiration from the myth of Jiraiya, a ninja whose signature technique was shapeshifting, particularly in the form of toads.