[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self / 5~10%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Shot range / 40~80%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 3x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + -1500~-3000 HP to hit units + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x3)
"World Representative of Tir na Nog, where attempts are made to achieve eternalization through perpetual substitution. Long ago, his left eye was subjected to a magic smoke which granted him (or perhaps cursed him with) a Rule that brings swift death upon anyone it beholds. This has caused his name to be feared as a bringer of death upon the battlefield, irrespective of friend or foe, though he is incapable of opening his eye without the help of others. Nonetheless, he's seen countless battles and become renowned as a mercilessly effective general and prideful ruler of giants. That is, until one incident stripped him of every last shred of his pride and dignity and sent him to death row, where he shamefully awaits his fate behind bars. In a form of plea bargain, he's committed his services to another World Representative, preferring to be killed on the battlefield over dying in prison. Now, he serves as combat instructor in Nerima's Penitentia Academy, training other death-row inmates to become proper soldiers. In the back of Balor's mind, the faces of those he's killed, and of those who have died fighting by his side, always loom large, the smoke of their deaths still smoldering in his eye."
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 5~10%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin Shot range / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Shot range / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -5~-10 CP to hit units and enemieson the left and right of them / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self (Total turns 2, 4, 6...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self (Total turns 2, 4, 6...) Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 6x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + -5000~-10000 HP to hit units + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x6)
"The massive Shackles binding Balor's wrists, made of limestone mixed with gray matter that houses the memories of the departed, serve as Balor's Sacred Artifacts. Unlike the artifacts of others, these don't work to his benefit, but rather hold him back, physically restraining him till the day of his execution. Yet Balor accepts his bonds, even seeming to welcome them. He's never said why, but it's suspected it has everything to do with his status as representative of Tir na Nog's System here in Tokyo. The shadow that looms behind him when his left eye needs to be opened belongs to an old dragon named Crom Cruach. Per Tir na Nog's System of substitution, this old dragon will eventually be reborn, with its replacement inheriting these duties and continuing this one of many perpetual marches toward eternalization. Though Balor is generally seen as stern and intimidating, he's also a deeply devoted grandfather, thoroughly doting upon his grandchild at every opportunity. He also harbors deep-seated feelings toward the black market auctioneer who sold him off as a commodity."
Balor, in Irish mythology, was a leader of the Fomorians, a supernatural race of hostile and monstrous beings who come from under the sea or the earth.[1]
He is described to be a giant with an eye that could wreak havoc whenever it is opened.
Balor is more popularly known in the Battle of Mag Tuired where he is killed by his grandson Lugh by using a sling-stone to pierce right through his eye.
Balor heard a prophecy from a druid that he would be killed by his own grandson and in fear, locked up his own daughter Eithne in a tower in Tory Island but was seduced by a man named Cian with the help of his familiar spirit, a Leanan Sidhe named Biróg, after gaining access to the tower. Eithne gave birth to triplets but Balor gathered them up and tasked a messenger to drown them all in a whirlpool. The messenger does so with two of the babies but unwittingly dropped the last one in the harbor where he was rescued by Biróg. The child grew up as Lugh, the eventual king of the Tuatha Dé Danann after defeating Balor.
Lugh's foster father is Manannán and he himself is the father of the Irish demigod Cú Chulainn.
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Gays be like "Your booba milk, Sir?" But they don't understand the complex twist that he would have breast cancer. Just IMAGINE THE SUSPENSE, THE TENISON, of RUSHING -him- to the hospital to cure him.
So, let me see if I got this right: His love quote or confession says that he'll destroy us (not in the fun and sexy way) and ruin our lives and that he'll keep coming back for more until the day he dies? The heck?!?!? How is this a love confession, what the hell is wrong with this guy!?!?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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