[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self / 30~60%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
A second-year student at Shinjuku Academy in Shinjuku Ward. He was taught martial arts by his parents and he takes great pride in it. He has sworn to live by the fist and skips school to make his way to Ikebukuro and party it up at the underground Colosseum. He grew up with Shiro Motoori. His hobbies include training in the mountains so he has a soft spot for people who like the mountains.
A second year student and classmate of the hero, Kengo is a prideful martial artist who lives by the fist. He's been friends with Shirou since they were very young, but lately their relationship has grown contentious due to Kengo frequently skipping school altogether to fight in the Ikebukuro Berserker's underground tournaments. Kengo is a hobbyist mountaineer, as he finds the mountain wilderness the best place to hone his skills, and gets along well with fellow mountain lovers.
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self / 30~60%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
"His Belt of Power possesses the essence of the strongest warrior from another world. He wraps it around his fist, allowing him to go head-to-head with even the most powerful Transients. He dislikes people who default to logical arguments, namely a certain childhood friend who never shuts up."
The belt he wears wrapped around his fist confers the divine power of a certain wild man from another world. He prefers to speak with his fists, since he's spectacularly terrible at logically arguing his case. In particular, against a certain nagging childhood friend.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self +6~12 CP to self and allieson the left and right of self / 18~36%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self / 18~36% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self and allieson the left and right of self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemies2 squares to the left and right of them / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
"The power of his body can be amplified several times over with each looped layer of his Belt of Power, thanks to his Rule of Infinitude. This not only raises his overall power, but also increases his reaction speed due to the electricity running through his body, making him an almost super-human fighter. The only limit to his power is that of his physical body. Powering up in such a drastic way takes an equally drastic toll on his body, which means that it can only last for a short period of time. In order to increase the scope of his power, he goes on daily training trips up into the mountains... Meanwhile, his grades decline in school. Recently, it was suggested to him that his merit might lay in his legs, rather than his arms, which enlightened him and helped him extend his reach in battle."
The power of Infinitude within his support belt is the power to double the output of his body each time it wraps around. As his power rises, so does the reaction speed of the electricity running within him, giving him superhuman fighting ability. There is no upper limit to that output. However, it does approach the limits of its user's body. Even when used for a short time the multiplied strength brings a corresponding backlash to the body. Training is the only possible way to mitigate it. Every day he secludes himself in the mountains striving to train for the sake of his dreams and to help the friend who accepted him. As a result his grades slipped even further. Lately he was asked if it might be a better idea to use his solid legs rather than his arms, and an idea came to him. If he tried his reach could extend.