Difference between revisions of "Event Quest"

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Event Quests are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates ([[Event_Quest:Skill_Progression_Quest_Campaign|Campaigns]]), or an in-game event, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]].
Event Quests are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates ([[Event_Quest:Skill_Progression_Quest_Campaign|Campaigns]]), or an in-game event, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]].


Large events, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]], have a long spanning event accompanied by a [[gacha]] with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items. Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped. Typically with LW's release schedule, an event will release four tiers of quests for one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty. After the Free Quests, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop. <u>During these Event periods, it is highly recommended to burn your stamina in the Event Quests, as they offer higher rank XP, and item acquisition per stamina is far fairer</u>.
Large events, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]], have a long spanning event accompanied by a [[gacha]] with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items.
Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped.
Typically with LW's release schedule, an event will release four tiers of quests for one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty.
After the Free Quests expire, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop, and after that, bonus quests of short dialogue exchange.
It's common practice, this year, for LifeWonders to release "sequels" to past big events of last year while re-releasing last year's bonus quests, and a [[gacha]] as a second chance to obtain limited variant units.
<u>During these Event periods, it is highly recommended to burn your stamina in the Event Quests, as they offer higher rank XP, and item acquisition per stamina is far fairer</u>.


Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as [[Event_Quest:2018_Oriental_New_Year|New Years]] and [[Event_Quest:Golden_Week|Golden Week]].
Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as [[Event_Quest:2018_Oriental_New_Year|New Years]] and [[Event_Quest:Golden_Week|Golden Week]].

Revision as of 20:39, 2 May 2018

Event Quests are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates (Campaigns), or an in-game event, such as Valentine's or Christmas.

Large events, such as Valentine's or Christmas, have a long spanning event accompanied by a gacha with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items. Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped. Typically with LW's release schedule, an event will release four tiers of quests for one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty. After the Free Quests expire, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop, and after that, bonus quests of short dialogue exchange. It's common practice, this year, for LifeWonders to release "sequels" to past big events of last year while re-releasing last year's bonus quests, and a gacha as a second chance to obtain limited variant units. During these Event periods, it is highly recommended to burn your stamina in the Event Quests, as they offer higher rank XP, and item acquisition per stamina is far fairer.

Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as New Years and Golden Week.

Below is a list of pertinent, relevant on-going events and their details, while at the bottom is a link for past-events, for posterity sake.

Current Events

Distant Gendarme

Duration May 2nd, 2018 @ 20:00 ->
Gacha Duration May 1st, 2018 @ 18:00 -> May 28th, 2018 @ 23:59

2018mountain.png 2018mountainb.png


Distant Gendarme
Durations
Duration May 02, 2018 20:00 to May 23, 2018 23:59
Gacha May 01, 2018 18:00 to May 30, 2018 23:59

Skill Progression Quest Campaign

Duration April 18th, 2018, permanently

1804スキル強化-お知らせ.png 1804スキル強化-お知らせb.png

Skill Progression Quest Campaign
Durations
Duration April 18, 2018 00:00 to June 04, 2018 00:00

Plans for 2018

17122年目に向けて-小バナー決定稿.png

LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown.

  • A new daily objectives/missions, rewarding items, such as Stamina Drinks, Transient Stone, and Limit Break materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals).
  • Changes to stamina, going to 1 stamina per 8 minutes (instead of 10), as well as stamina overfilling above the cap when ranked up (similar to how stamina overflows when consuming Stamina Drinks.
  • Skill Strengthening Quests to make specific skills better, be it through activation chances or effects. LW is planning on implementing this for eight to ten skills, including Castaway and Protector.
  • Harder quests containing bosses from Main Quest chapters 2 through 4 that will give special rewards.
  • Additionally, new quests involving gimmicks, such as relations between units, are expected.
  • Expanding the implementations of companion skins
  • Separate from team formations, a feature will be added to set units for each attribute for support.
  • Expansion of My Guild features such as playing BGMs and allowing units to be scaled up or down.
  • Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color.
  • Translation of Main Quests up to Chapter 5 in English and Chinese (both simplified and traditional).
  • 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear.

As usual, details will be added when announced.


Past-Events

On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under Recorded Memories. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost (Transient Stone or Coins)

In order for certain Character Quests to work, this feature is required. For example, Ded's (planned) Character Quest requires completion of the Apprentice Santa's Gift story line.

To avoid clutter of this page, past Event Quests have been moved here.

2 comments
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Snoopy Jian
No. 18453
8 months ago
Score 0++

However, any future events may impose a cost (Transient Stone or Coins)

Is it true?
Anonymous user: 728a3ae0
No. 8948
47 months ago
Score 0 You
Hmm New Year Event Too Good <3
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