Difference between revisions of "Lord of the Graveyard+"

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m (Arathun moved page 墓場の魔王+ to Lord of the Graveyard+)
 
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Latest revision as of 11:38, 24 September 2019


Lord of the Graveyard +
JP Name 墓場の魔王+
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self
Proc Chance 30%

Lord of the Graveyard +
JP Name 墓場の魔王+
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect +6~12 CP to self and allies directly adjacent to self
Proc Chance 20%
This is an additional effect

Lord of the Graveyard +
JP Name 墓場の魔王+
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self
Proc Chance 50%
This is an additional effect

Lord of the Graveyard +
JP Name 墓場の魔王+
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Transients with 墓場の魔王+

No transients found that satisfy the search criteria.

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