Difference between revisions of "ワクワクする者"

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Revision as of 06:13, 13 February 2023



JP Name ワクワクする者
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self
Proc Chance 50%

JP Name ワクワクする者
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
Proc Chance 45%
This is an additional effect

JP Name ワクワクする者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Remove DebuffRemove one debuff (Buff) to self
Proc Chance 50%
This is an additional effect

JP Name ワクワクする者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +6~12 CP to self
Proc Chance 45%
This is an additional effect

Transients with ワクワクする者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Zhurong (Christmas)5All-RoundThrust12161184Excited One Immesurable One Tight Hugger Independent on the Holy NightWeapon Spread All.pngMystic BrillianceColors of the Aurora

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