Notes
Crit++ can only activate on the 2nd turn of each phase
Shifting Snatcher |
JP Name |
変容を先取る者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self |
Proc Chance |
50% |
|
Shifting Snatcher |
JP Name |
変容を先取る者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 2) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Shifting Snatcher |
JP Name |
変容を先取る者 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 変容を先取る者
No transients found that satisfy the search criteria.
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